Khyron
Refugee
I've got a few questions regarding armor.
First, when armor degrades, does it stop protecting? I never get any notices that my armor's durability is low or anything, it doesn't auto-unequip, just occasionally I look at my character sheet with 'B' and notice the durability is 0. But I didn't see it lowering in my stats; I'm just not sure if it was completely 0 or had a little bit of durability I didn't see? Perhaps there should be a HUD paper doll warning for low durability armor (very common in many other games).
Second, light armor and heavy armor seem to have different stats and I'm curious why that is. Does having 15 points of 'light' armor protect less than 15 points of 'heavy' armor? If so why are the two stats separate? Or is it just there to help players identify whether or not a piece of armor is governed by the Light/Heavy armor perks?
And last, how does armor stack with Pain Tolerance? I know the maximum armor you can get is 90 (90% damage reduction) if the Wiki is accurate, and that you can get that by having a perfect set of Steel armor (16 armor per piece) with banded armor mods boosting each piece's armor by 2. But then what happens if I add pain tolerance into the mix? Is the extra Damage Resistance wasted? Do they apply additively or multiply?
First, when armor degrades, does it stop protecting? I never get any notices that my armor's durability is low or anything, it doesn't auto-unequip, just occasionally I look at my character sheet with 'B' and notice the durability is 0. But I didn't see it lowering in my stats; I'm just not sure if it was completely 0 or had a little bit of durability I didn't see? Perhaps there should be a HUD paper doll warning for low durability armor (very common in many other games).
Second, light armor and heavy armor seem to have different stats and I'm curious why that is. Does having 15 points of 'light' armor protect less than 15 points of 'heavy' armor? If so why are the two stats separate? Or is it just there to help players identify whether or not a piece of armor is governed by the Light/Heavy armor perks?
And last, how does armor stack with Pain Tolerance? I know the maximum armor you can get is 90 (90% damage reduction) if the Wiki is accurate, and that you can get that by having a perfect set of Steel armor (16 armor per piece) with banded armor mods boosting each piece's armor by 2. But then what happens if I add pain tolerance into the mix? Is the extra Damage Resistance wasted? Do they apply additively or multiply?