Old Crow
Well-known member
I was thinking recently - the new armor sets could use another pass. Some bonuses just aren't on theme, and the number of some bonuses accross multiple sets feels not only un-thematic, but redundant. Here's what I came up with today, off the top of my head:
LIGHT ARMOR
Lumberjack
This set is for the most part, satisfactory. The gloves bonus (axe damage increased) just isn't enough to make axes into even quasi-viable melee weapons. It should be changed to block damage vs wood. The boots' bonus (sprinting stamina depletes slower) feels a little odd, though it could be argued for "getting out of the way from falling trees" is what TFP were going for. I'm not quite sure what I'd replace it with.
Preacher
This set is pretty on-point. No changes suggested.
Rogue
Another great set that ticks all of the theme boxes. No changes suggested.
Athletic
Uh.. hmm. This is a tough one. The shoes are fine, as are the gloves. The outfit fits well enough too, but that hat bonus.. Gotta go. How about stamina depletes slower while sprinting? The bartering bonus for food, drinks, and meds feels a little too specific compared to the three other pieces we have that give flat bartering bonuses.
Enforcer
Another tough one - it's okay I guess. I can see the glasses' bartering bonus as the character "intimidating" the trader into adjusting prices. Maybe the glvoes could have a bonus to knife damage instead of lowering fuel consumption?
MEDIUM ARMOR
Farmer
Great set, just like the Lumberjack set. No changes suggested.
Biker
A great melee-oriented set of medium armor. No changes suggested.
Scavenger
Like the other gathering/harvesting sets so far, Another fantastic set that suits the theme. No changes suggested.
Ranger
Jesus, this one's just boring and disappointing. Let's make it a hunting set. The hat, instead of yet another bartering bonus, could grant additional meat and animal fat when harvesting animals and gore piles. The outfit could make it so stamina depletes slower while aiming with a scoped weapon. The gloves are stuck in mid-tier, so let's just make it encompass rifles as a whole, and change the revolver damage bonus to bows. Same for the set bonus - rifles and bows. Boots could offer a stealth bonus when crouched.
Commando
Once again, no changes suggested, as it's a great set that's on theme.
Assassin
Same here - no changes suggested. It already fits its theming perfectly.
HEAVY ARMOR
Miner
Once again, an on-theme gathering set. Only thing I'd change is the boots. Safe falling height? In a mine? Let's make that reduced cave-in damage instead.
Nomad
Pretty good set, it's going for "the wandering survivor" theme. But it seems to want to focus on wasteland survival. The helmet's great, as are the gloves. Boots are fine too. The outfit though.. kinda boring. How about reduced radiation damage from zombies?
Nerd
As ugly as this set is.. it's pretty on theme. No changes suggested.
Raider
Oh hey, it's the Biker set, but heavier! It's a fantastic set overall, though the "safe falling height" bonus on the boots makes no sense here. Falling in heavy armor would NOT protect you from falling. If anything, you'd fall faster and probably hurt yourself worse. Not quite sure what I'd replace it with, but that fall height bonus needs to go. Maybe make it so zombies can't move you?
So, that's my suggestions. I doubt the devs will look at this, but I hope they do. If anyone has 2 cents to chip in here, please add your suggestions/thoughts/input!
LIGHT ARMOR
Lumberjack
This set is for the most part, satisfactory. The gloves bonus (axe damage increased) just isn't enough to make axes into even quasi-viable melee weapons. It should be changed to block damage vs wood. The boots' bonus (sprinting stamina depletes slower) feels a little odd, though it could be argued for "getting out of the way from falling trees" is what TFP were going for. I'm not quite sure what I'd replace it with.
Preacher
This set is pretty on-point. No changes suggested.
Rogue
Another great set that ticks all of the theme boxes. No changes suggested.
Athletic
Uh.. hmm. This is a tough one. The shoes are fine, as are the gloves. The outfit fits well enough too, but that hat bonus.. Gotta go. How about stamina depletes slower while sprinting? The bartering bonus for food, drinks, and meds feels a little too specific compared to the three other pieces we have that give flat bartering bonuses.
Enforcer
Another tough one - it's okay I guess. I can see the glasses' bartering bonus as the character "intimidating" the trader into adjusting prices. Maybe the glvoes could have a bonus to knife damage instead of lowering fuel consumption?
MEDIUM ARMOR
Farmer
Great set, just like the Lumberjack set. No changes suggested.
Biker
A great melee-oriented set of medium armor. No changes suggested.
Scavenger
Like the other gathering/harvesting sets so far, Another fantastic set that suits the theme. No changes suggested.
Ranger
Jesus, this one's just boring and disappointing. Let's make it a hunting set. The hat, instead of yet another bartering bonus, could grant additional meat and animal fat when harvesting animals and gore piles. The outfit could make it so stamina depletes slower while aiming with a scoped weapon. The gloves are stuck in mid-tier, so let's just make it encompass rifles as a whole, and change the revolver damage bonus to bows. Same for the set bonus - rifles and bows. Boots could offer a stealth bonus when crouched.
Commando
Once again, no changes suggested, as it's a great set that's on theme.
Assassin
Same here - no changes suggested. It already fits its theming perfectly.
HEAVY ARMOR
Miner
Once again, an on-theme gathering set. Only thing I'd change is the boots. Safe falling height? In a mine? Let's make that reduced cave-in damage instead.
Nomad
Pretty good set, it's going for "the wandering survivor" theme. But it seems to want to focus on wasteland survival. The helmet's great, as are the gloves. Boots are fine too. The outfit though.. kinda boring. How about reduced radiation damage from zombies?
Nerd
As ugly as this set is.. it's pretty on theme. No changes suggested.
Raider
Oh hey, it's the Biker set, but heavier! It's a fantastic set overall, though the "safe falling height" bonus on the boots makes no sense here. Falling in heavy armor would NOT protect you from falling. If anything, you'd fall faster and probably hurt yourself worse. Not quite sure what I'd replace it with, but that fall height bonus needs to go. Maybe make it so zombies can't move you?
So, that's my suggestions. I doubt the devs will look at this, but I hope they do. If anyone has 2 cents to chip in here, please add your suggestions/thoughts/input!