Armor changes

New armor basics
armor now has many more parts too add on too your person
  • Helmet
  • Face
  • Armor/outfit
  • Shirt
  • Pants
  • Gloves
  • Underwear
  • Socks
  • Boots
  • Gear
Many of the armors we have now are more or less the same but they come in light, medium and heavy versions
Like nerd set has
  • Dweeb, geek, nerd. For hat, face armor, gloves, boots. However nerd shirt, pants and socks are separated and give little buffs but mostly weather protection
Basicly the old system but with extra steps.

Other armors like rough are a great example are broken up into much more parts each provide buffs and perks too your person
  • Rough hood
  • Rough mask
  • Rough vest/gear
  • Rough gloves
  • Rough boots
  • Rough shirt
  • Rough pants
While the Hat, vest/gear, gloves, boots have light, mid and heavy versions the clothes do not.

Underclothing is basicly for cosmetic and weather survival, your hat and boots might provide some protection from the helmets but not fully.
  • Socks
  • Underwear
  • Shirt
  • Pants
Not only change your look (that you can change in the wardrobe) they also provide small buffs that are nice to have but dont
  • Lumberjack shirt increase wood harvest
  • Nerd shirt increase xp
  • Rough shirt increase sneak effectiveness
  • Commando shirt increase reload speed
Etc

Gear is a separate thing too add an extra benefit too your build
Badges, kits, backpacks, etc
 
Also I would add a plain set of armor for each tier that would have no effects but have protection. And a primitive version of mid and heavy armor as well but they are worst versions
 
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