Unamelable
Refugee
I don't understand the concept of screamers that only get caught in specific instances, and they are not a common enemy. They spawn in places where the player has hotness right? The problem is that early game player is forced to use torches/candles at the base, also we have forges that also give off heat. It would seem to find a modifier for the helmet flashlight and don't use the usual light sources.
But can someone tell me why the hell screamers spawns from the action of the drill? Especially the frequency of their spawns is much higher than from forges. I could understand if screamers were a common enemy in mission. It would make sense and not raise questions about their existence in this game. Moreover, the screamers sometimes spawn too close, I've had more than once situations where screamers spawned inside traps, inside my walls. What prevented them from spawning at the end of the LOD to avoid this behavior?
Moreover, in concept screamers remind me of snitchers from Back 4 Blood. Except that in Back 4 Blood they had a clear division between "Normal/Momentary" where in the latter case killing them was guaranteed to summon a horde. In the case of the Screamers in 7DTD, it's whether you kill them in time. Or you ignore them. They almost always summon a horde no matter what. Which is why this type of enemy instead of being fair to the player and having good specialization. Becomes a nightmare that is a pain in your ass. I personally turned the hell off their spavn because their concept doesn't work and doesn't let you focus on the target. Plus they don't show up in normal missions and just @%$# your brains out.
And as a result we have the most annoying creature that only causes rejection from how poorly it is embodied in the gameplay. If there will be a rework of ZM NPCs, the first thing the developers should pay attention to is the screamer
But can someone tell me why the hell screamers spawns from the action of the drill? Especially the frequency of their spawns is much higher than from forges. I could understand if screamers were a common enemy in mission. It would make sense and not raise questions about their existence in this game. Moreover, the screamers sometimes spawn too close, I've had more than once situations where screamers spawned inside traps, inside my walls. What prevented them from spawning at the end of the LOD to avoid this behavior?
Moreover, in concept screamers remind me of snitchers from Back 4 Blood. Except that in Back 4 Blood they had a clear division between "Normal/Momentary" where in the latter case killing them was guaranteed to summon a horde. In the case of the Screamers in 7DTD, it's whether you kill them in time. Or you ignore them. They almost always summon a horde no matter what. Which is why this type of enemy instead of being fair to the player and having good specialization. Becomes a nightmare that is a pain in your ass. I personally turned the hell off their spavn because their concept doesn't work and doesn't let you focus on the target. Plus they don't show up in normal missions and just @%$# your brains out.
And as a result we have the most annoying creature that only causes rejection from how poorly it is embodied in the gameplay. If there will be a rework of ZM NPCs, the first thing the developers should pay attention to is the screamer