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Anyway to force 7D to log the full pathway for this error?

FramFramson

Well-known member
I've noticed this error on loading sometimes if I have the console up, but have no idea what's causing it and it doesn't seem to have any in-game effect that I can discern, when I'm used to full errors being critical failures (i.e. preventing the game from loading in).

Possibly a mod conflict, but I can't tell because the pathway is missing the folders which might help me identify the exact source of the problem. Can I force 7D to list the entire path when logging?

2024-02-03T22:10:13 44.524 ERR Loading AssetBundle "C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Data/Bundles/Other/Items" failed: Parent folder not found!



 
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I've noticed this error on loading sometimes if I have the console up, but have no idea what's causing it and it doesn't seem to have any in-game effect that I can discern, when I'm used to full errors being critical failures (i.e. preventing the game from loading in).

Possibly a mod conflict, but I can't tell because the pathway is missing the folders which might help me identify the exact source of the problem. Can I force 7D to list the entire path when logging?
In the items.xml the model line has changed  from # to @: and ? To /

 
In the items.xml the model line has changed  from # to @: and ? To /


I appreciate the answer, but I'm not exactly sure what you mean by that? That I should look for a mod with '#' or '?' in it's items.xml file? Or is this some sort of known error? Or???

Also, how does my error say that that's the specific problem? I mean, I believe you, I just have no idea how you derived that specific error cause from what looks like a very generic message to me!

 
I appreciate the answer, but I'm not exactly sure what you mean by that? That I should look for a mod with '#' or '?' in it's items.xml file? Or is this some sort of known error? Or???
Yes if you have mods look in them (unless your own first see if they have updated the mods) but that error is the change of the way a model is written. 

So open up items.xml search # and change ll to @: 

Then do a change one by one with the ? To a /  being.

Custom unity blocks are done different tho like a #@: 

 
Yes if you have mods look in them (unless your own first see if they have updated the mods) but that error is the change of the way a model is written. 

So open up items.xml search # and change ll to @: 

Then do a change one by one with the ? To a /  being.

Custom unity blocks are done different tho like a #@: 


Well that did the trick, thanks!

Interestingly, I checked the same mods and found ?s in other files like loot.xml and item_modifiers.xml, but if I changed those ? to / it caused new errors! Reverted those changes and everything is fine now! I'm curious why those references must remain with '?' - it was always in the file location of a unity file for the added item(s).

Also, good thing you mentioned that #@: is still correct for added unity items, otherwise I'd have duffed those up, lol

 
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