Hi,
a friend of mine is playing on linux with glcore and an nvidia 3060ti. Besides some crash problems he also has random performance problems which I think could be the result of the following lines in the logfiles:
2022-08-14T21:16:51 156.883 WRN Occlusion: !supportsAsyncGPUReadback
2022-08-14T21:16:51 156.883 INF Occlusion: Disabled
So Unity reports its asyncGPUReadback feature is not supported. And I suspect this to be a result of nvidias drivers for modern GPUs having only rudimentary OpenGL support. (Or maybe I'm wrong and you need to flip some switch in some nvida tool? We can hope)
I too play in linux and currently with openGL, but I have an AMD GPU without performance problems and I never noticed such a line in my logfiles (but note to myself: I should check this when I get back home).
So I've got a question for you if YOU are playing on Linux with an nvidia card: Do you use glcore as well and have the same line in the log and the same performance problems? Or do you use vulkan or proton emulation and how well does that work?
And are there people on windows still using glcore? I can't imagine why, but it never hurts to ask.
a friend of mine is playing on linux with glcore and an nvidia 3060ti. Besides some crash problems he also has random performance problems which I think could be the result of the following lines in the logfiles:
2022-08-14T21:16:51 156.883 WRN Occlusion: !supportsAsyncGPUReadback
2022-08-14T21:16:51 156.883 INF Occlusion: Disabled
So Unity reports its asyncGPUReadback feature is not supported. And I suspect this to be a result of nvidias drivers for modern GPUs having only rudimentary OpenGL support. (Or maybe I'm wrong and you need to flip some switch in some nvida tool? We can hope)
I too play in linux and currently with openGL, but I have an AMD GPU without performance problems and I never noticed such a line in my logfiles (but note to myself: I should check this when I get back home).
So I've got a question for you if YOU are playing on Linux with an nvidia card: Do you use glcore as well and have the same line in the log and the same performance problems? Or do you use vulkan or proton emulation and how well does that work?
And are there people on windows still using glcore? I can't imagine why, but it never hurts to ask.
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