PC Anybody else waiting until they get to tier 6 before they make a new weapon?

ElCabong

Well-known member
I held on to a t5 primitive bow until I looted or maybe I bought a tier 2 wooden bow. And then I hung on to that until I could make a tier 6 crossbow. I like bows, I actually prefer to use them, but I can't put a scope on a bow and I love to snipe at a distance when they don't know I'm there and I have hidden strike. You can snipe at a distance with the bow but it's damn near impossible to make consistent headshots.

Same goes for the pistol.  Yeah it was a little rusty at least, I think it was rust, but I held on to it until I could make it a tier six. I had plenty of pistol parts and could have made a better pistol but it's not that much better until you get to tier 6. Tier 6 has the extra slot so you can put something in to dramatically increase your damage over what you get out of a tier five.

Perhaps the difference only seems dramatic to me though.

 
My main weapon I'll upgrade anytime I can. Otherwise it depends.

Seeing as how the quest loot sucks now, I'll probably be crafting more, since I also felt I could reliably get most weapons as quest rewards and then the armor bundles meant mostly saving up to craft not only QL6 but also skipping earlier tiers for most weapons and armor.

I'd say difficulty level also affects it since on harder settings I am more likely to go for any upgrade I can, especially armor.

Easy settings I will make do until late game.

 
For my initial  melee, I upgrade anytime my skill allows up until tier 5. of the low tech. Then I tend to use it and wait until I have tier 5 unlocked of the next tech for that weapon class, then craft it. I don't bother crafting tier 6 until the final tech for that weapon, unless I'm sitting pretty with legendary parts.

I haven't looked at the numbers, but at one point like tier 1/2 of the next class wasn't always so much better then tier 5 of the previous (stamina cost, etc, etc).

This may have been adjusted, but I fell into the habit.

For ranged, some classes of weapons I skip entirely, because I don't enjoy their feel/effectiveness/limitations.

 
I have been skipping certain ones, mainly the tier 6 primitive bow and primitive armors. I don't want to waste a legendary part on something like that. Everything else though I have gone tier 6. I keep a my main weapon at tier 6 and a backup lower grade tier 6 for horde night, that way I don't get screwed trying to repair if I am in a tight spot.

 
It depends on whether I have the necessary resources. For example, I currently have a Q5 pistol and could build a Q6 SMG if I had the steel for it. And I don't have the necessary bow parts for the composite crossbow.

 
For my initial  melee, I upgrade anytime my skill allows up until tier 5. of the low tech. Then I tend to use it and wait until I have tier 5 unlocked of the next tech for that weapon class, then craft it. I don't bother crafting tier 6 until the final tech for that weapon, unless I'm sitting pretty with legendary parts.

I haven't looked at the numbers, but at one point like tier 1/2 of the next class wasn't always so much better then tier 5 of the previous (stamina cost, etc, etc).

This may have been adjusted, but I fell into the habit.

For ranged, some classes of weapons I skip entirely, because I don't enjoy their feel/effectiveness/limitations.
Oh, yeah, that is a consideration now too. Before I just had a simple mod to allow crafting QL6, I'm hording my legendary parts until I get a good feel for their drop rate.

Some of the stats sucking was because of the random, so a QL5 might have a good bonus and the QL6 might have penalties. Yet another thing I absolutely hate is random variations on the same piece of gear; I just don't need THAT level of realism. It is because of situations exactly like this and I don't want to waste my time comparing pieces. I just want to know QL6 widget is better than QL5 widget.

Yeah, I think pipe weapons are pretty useless. Even though I will keep that pipe MG, 9/10 I forget to use it in the situation that merits it anyway. The slow reload coupled with low damage makes them not worthwhile when I could club 3 things to death in the time it takes to shoot 1.

 
Ha, waiting until T6 is the best you can do. Machine guns category is brutal. T5 AK47 is cheap to craft, effective and makes Tactical assault rifle irrelevant. Later steel costs are totally unbalanced so the most reasonable strategy is T5 AK47 -> T6 M60.

 
you know I have not had many issues, I was lucky with finding better tier stuff. I didn't craft anything except the basic starter quest items, club/bow didn't even use the free trader pipe weapons bundle reward. I had better from looting a cop car (thank you random loot box lockpicks). armour on the other hand has been a different story took a bit of time to get the nerd head/chest combo...

 
I held on to a t5 primitive bow until I looted or maybe I bought a tier 2 wooden bow. And then I hung on to that until I could make a tier 6 crossbow. I like bows, I actually prefer to use them, but I can't put a scope on a bow and I love to snipe at a distance when they don't know I'm there and I have hidden strike. You can snipe at a distance with the bow but it's damn near impossible to make consistent headshots.

Same goes for the pistol.  Yeah it was a little rusty at least, I think it was rust, but I held on to it until I could make it a tier six. I had plenty of pistol parts and could have made a better pistol but it's not that much better until you get to tier 6. Tier 6 has the extra slot so you can put something in to dramatically increase your damage over what you get out of a tier five.

Perhaps the difference only seems dramatic to me though.
I will only craft the tier 1 line of weapons (any quality level except Q6).  After that, I'll use whatever I find if I find an upgrade to my weapon until I can craft Q6 of the max tier for my weapons.  Even if I have parts, I just don't bother.

 
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I typically craft every 2 Quality levels if I haven't found something better by the time my crafting skill increases by that amount.  Unless it is shotguns, then I just craft all levels of pump shotgun as I don't go to auto shotgun

 
It depends. I made a tier 2 AK and didn't make another until it was tier 6. Automatic weapon parts were proving limited -- compared to legendary parts that I had to spare. I think the damage has got to be worth the upgrade rather than just maybe the extra mod slot or whatever. And traders still slam me with a high-tier weapon I'm only working toward -- like, I got a tier 5 machette offered me and I could only make a tier 2 hunting knife at that time. Also, before I got round to making a tactical rifle, there was a tier-5 tactical rifle for sale. I think I might hold off for a tier-3 at least. I was rather annoyed that despite being perked into both knives and assault rifles, the magazines and parts were really not showing up.

 
Yeah, I do that most of the time, depending on what type of weapon/tool/armor.  I usually craft a Q1 pump shotgun though to hold me over until I can craft a Q6 because the pipe shotgun is completely worthless and the double barrel isn't much better, IMO.

 
I definitely craft a lot more in this version of the game.  I usually don't crat q6 stuff until I have thr highest teir of equipment available.  Well minus the stone axe.  It's just my everyday carry.

 
I know this was about weapons, but I got a real gripe about T0 armor. Who the @%$# in their right mind is going to waste duct tape, let alone legendary parts on QL5/6 primitive armor, and really even tools and weapons too. Do they really want us to use this @%$# or not? I am all for internal consistency but it needs to be trumped by some common sense. I can't be the only one who thinks it is totally @%$#ing stupid and someone should have done a sanity check.

 
I make the initial set of primitive armor and will not craft another. I wear whatever I loot until I can make my first set of medium armor. 

 
I know this was about weapons, but I got a real gripe about T0 armor. Who the @%$# in their right mind is going to waste duct tape, let alone legendary parts on QL5/6 primitive armor, and really even tools and weapons too. Do they really want us to use this @%$# or not? I am all for internal consistency but it needs to be trumped by some common sense. I can't be the only one who thinks it is totally @%$#ing stupid and someone should have done a sanity check.
The only thong I can think of, is if you have a bunch of mods you want to use.  Seeing how rare mods are now, it doesn't make sense lol.

But given the right run I'd make a t6 primitive helmet with a str mod, cigar and any other mod fornsure.

 
The only thong I can think of, is if you have a bunch of mods you want to use.  Seeing how rare mods are now, it doesn't make sense lol.

But given the right run I'd make a t6 primitive helmet with a str mod, cigar and any other mod fornsure.
Yeah, but the likelihood that anyone would have 4 mods for their helmet or any other single piece before you were out of primitive is really low.

 
I usually jump from one three to six unless it's something really good I had to build a lever action I was getting sick of the hunting rifle single shot

Kinda makes me wish for a 3 round hunting rifle.  Now I can kick ass on horde night mostly. And I got a level 1 double barrel 

 
Exactly.  Although I think the primitive q6 has 3 slots.  I'll spawn 1 to check it out.
Haha, no the @%$# actually has 1 slot across the board. My mod didn't pick it up because of that (everything else gets either 3 or 4...I really hate going from 4 slots to 1 slot because I went up a tier).

In other stupid news, the baseball bat is made of forged metal but scraps to wood. Metal bat should scrap to metal scrap. Pick a material and stick with it FFS.

 
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