PC Annoying Turret Sound FX. Can it be turned off?

Quagmire1428

Active member
So in V1.0 i notice that whenever my auto turrets strike any of my structures they make the annoying "Ping!" sound fx (the same one you get if you strike anything at a trader POI) and it is especially bad on hoard night and causes other sound fx to glitch. IS ther anything in console command to turn that off?

Thanks.

 
So in V1.0 i notice that whenever my auto turrets strike any of my structures they make the annoying "Ping!" sound fx (the same one you get if you strike anything at a trader POI) and it is especially bad on hoard night and causes other sound fx to glitch. IS ther anything in console command to turn that off?

Thanks.
I don't think there is an option in console.  It is very annoying to hear and I mentioned it in the patch thread.  Hopefully they'll change it.  As of now, I need to point all turrets off to the side so there isn't overlap with my base to avoid hearing that.  Very frustrating.

 
I wanna say there is an xml property that will stop that. IgnoreKeystone or something. Think that's how they made zombie attacks stop pinging trader walls. Not at my pc to check or test though. 

 
    <property name="IgnoreKeystoneSound" value="true"/>

FYI the Junk Turret is the only item that seems to have this property (quick search in items and blocks).  So this would have to be added to the turrets - will test shortly

 
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I inserted this property onto the auto turret but I was still getting the pings when it fired and hit the wall behind the zombie.  Probably missing something simple

 
I think the turret hits not the trader but bedrock. The sound is the same. I noticed the sound in one of JaWoodles Videos and when I installed Shotgun or SMG Turrets in my base it made the same sound until I aimed the turrets up. When the sound played the turred alway pointed down as if the bullets have no block collision. 

 
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I think the turret hits not the trader but bedrock. The sound is the same. I noticed the sound in one of JaWoodles Videos and when I installed Shotgun or SMG Turrets in my base it made the same sound until I aimed the turrets up. When the sound played the turred alway pointed down as if the bullets have no block collision. 
This is already changed for 1.1 according to the patch notes.

 
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