An orphenage - new POI

And one of biggest thing that prove i'm right is.. Days gone and Dead Space. Both made by big companies who cares mostly about money not art etc. yet decided to implement it while it's pretty strange in Dead space 1 because.... mining ships with babies?


I can't judge the companies of DG and DS, but both surely have creative people in it who work differently than the money-grabbing managers and the managers know quite well they can't succeed without the creative people and a game-done-by-numbers. It isn't that simple.

Secondly, at least dead space looks like it was intended as horror for the 18-and-up crowd with no compromises. Once you go that way then a few taboo breaks won't cost you many customers and instead increase word-of-mouth and get you new customers. Case in point this quote from wikipedia: "Initially, Dead Space Community Manager Andrew Green stated that Germany, China and Japan banned the game. However, it was confirmed that this was a marketing ploy and that Dead Space was not banned in any country". Oh look, they tried to milk the market niche they were targeting to the fullest 😉

Now, what did it get them? Remember, as a few commenters here said, it is a niche. Quote Wikipedia: "The game, along with Mirror's Edge, was considered a commercial disappointment following its extensive marketing. ... In February 2009, Electronic Arts CFO Eric Brown confirmed that all versions of Dead Space had sold one million copies worldwide.". Okay, so extensive marketing and as we know fabulous reviews across the board and the game sold a measly million copies after 1.5 years! Maybe in this case, without the kid-horror, it would have been even less. But that doesn't mean other games not strictly targeting the extreme horror fringe would experience the same.

 
Not trying to speak for BFT, but he literally said in the previous sentence, that mission was brutal. It sounds like it was a scenario which made him uncomfortable as a player. Every player is different and what is completely fine for one player might be uncomfortable for another. There is no judgement here, by the way. If you are the type of player who would not find it objectionable to have zombie kids in the game or play an undercover terrorist shooting up an airport full of people, that's fine. Other players might not like it.

As opposed to BFT, I chose to play that airport mission in COD. However I am also one of the players who do not want zombie kids in this game. TFP also appear to feel this way.

Mods are a great way to tailor the game to your liking. Use them.


Not undercover terrorist but CIA agent that work undercover - this is totaly diffrent. To not explain all cod lore - in real life often police use undearcovers agents to deal with gangs that would be impossible to do in diffrent way. Yeah Cops have to do bad things but it's stop even worst things so...  well  you don't play there as terrorist

Not a mistake.  Note I said Skyrim and Fallout.  Bethesda published both of them.  Fallout 1 and 2 were from a different developer who was okay with kids being killed in their games.  Also note those games were not as graphically advanced as Fallout 3+ / Skyrim.  Would the the F1/2 developers be okay with kids being killed in their games if they had the same graphics / gore system?  We don't know, but it was their choice to have that option while Bethesda choose not to go that route.

Because I didn't feel that mission added anything to the game and the thought of mowing down innocent people (even though they are fictional and virtual) was too much.  I also don't put thralls on the wheel of pain and do any of the sorcerer sacrifices in Conan Exiles - I just admin that stuff in.

If TFP make a complete 180 and add zombie kids so you can maim them to your heart's delight, then that is a choice they can make.  If they do, I will promptly mod them out.  On the other hand, if they stay the course and not put them in the game, then that is also their choice.  For those that want zombie kids in the game, ask around and maybe someone will make a mod for you.


Well hard to say : in cod 1 &  2 you coudn't kill prisoners while in cod 5 you could decided : you prefer shot off them or burn alive.  Diffrent developers. So... agree hard to say "what if".  Yeah Bethesda is now in own of Fallout brand yet still F 1&2 exist so still count .

I undestand. that's okay everone have diffrent vibe

To be honest: If TFP done 180 realistic ( let's accept mutants but  toned - resident evil licker are fine but super power wesker don't) style zombie variants without kids would be.... WoW. i'm not joking. i would be realy realy shocked that they manage to make so many zombie types ( so 20 feets gigants, Youkais , Demons, Dune Worm go to bin). i would be realy happy and even care about kids. But because they limited how big can be enemies then would be realy problem.  i was thinking how many more variants would be suit here and it would be like... 10 variants more? because : we have screamer - so adding l4d2's like boomer would be a little bit pontiless because we have fat cop. we have modify splintter already etc. so: what variants could be? 

Something like l4d2 witch. armored zombies ( but then - melee bandits would pretty pointless), gun zombies (which is good idea like re 6 zombies  with guns. Yet here it would be just less accurate bandit.. so hard to balance + custom animations after all), Juggenog in dead trigger  style (would be great but.. well someone use it so it would be hard to something similiar without copypasting and law issues) , grabbing enemy (which would be realy cool to have QTE to deal with it). 

So it's hard here to make something new except : spider --> enchanted spider. which is already done 

I can't judge the companies of DG and DS, but both surely have creative people in it who work differently than the money-grabbing managers and the managers know quite well they can't succeed without the creative people and a game-done-by-numbers. It isn't that simple.

Secondly, at least dead space looks like it was intended as horror for the 18-and-up crowd with no compromises. Once you go that way then a few taboo breaks won't cost you many customers and instead increase word-of-mouth and get you new customers. Case in point this quote from wikipedia: "Initially, Dead Space Community Manager Andrew Green stated that Germany, China and Japan banned the game. However, it was confirmed that this was a marketing ploy and that Dead Space was not banned in any country". Oh look, they tried to milk the market niche they were targeting to the fullest 😉

Now, what did it get them? Remember, as a few commenters here said, it is a niche. Quote Wikipedia: "The game, along with Mirror's Edge, was considered a commercial disappointment following its extensive marketing. ... In February 2009, Electronic Arts CFO Eric Brown confirmed that all versions of Dead Space had sold one million copies worldwide.". Okay, so extensive marketing and as we know fabulous reviews across the board and the game sold a measly million copies after 1.5 years! Maybe in this case, without the kid-horror, it would have been even less. But that doesn't mean other games not strictly targeting the extreme horror fringe would experience the same.
A lot of games were banned there. Well l4d2 now get "uncut" version of l4d2 after uhh... 10 years.  Unbanned in every country would be impossible consider what Russia consider as accetable what Iran etc. So it's like stars'  World Tour Concerts which usualy are just USA, West Europe countires {while not all of them ofc) , Australia and Japan. 

Mirrors's edge didn't have chance to be popular game. It's not about marketing but type of game - Rayman origins is realy good game but it was sure it will enerate less income that Assasin Creed or Far cry. EA done realy bad decisions about let's say... PR  - microtransations in Dead space 3 + coop focused was like nail to coffin.  So undead kids wasn't problem here but... greedy about monetisation.  Yet... Dead Space get remake which show that people loved Dead Space 1. While Mirror's Edge doesn't have chance of Remake because have competition know as Ghostrunner. 

 But returning to 7DTD: 

I'm not tech guy. I know that problem with behemot was connected that destroying builings caused by this such type of enemy would be problem for weaker PC + AI. okay Undestable yet limiting. Melee + guns zombie nope because bandits will be too similiar. Armored? nope again because bandits.  etc. So  number of variants is pretty limited,

I don't see option that modders community do custom good quality animation in resonable time ( 1 - 2 years) so good looking gun zombie can go to bin ( RE 6 like not just player animation but reskined model), Well l4d2 community make explosive cares take longer that for me finish middle school. So - well... good quality zombies suitable for setting will be made but... after realy long time

 
It's not just the what, it's the when and how.

Here are two examples a movie, and a game.

The movie, Dawn of the Dead 1978, is the what. The how and when is historically before Hays Code and MPA
gain enough influence to officially censor what by opinion, was\is publicly acceptable for distribution.  A for instance,
if one makes a movie about an attack on a potus, they make money. If you make a public statement, they make the
watch list.

release date Jan 2015
The game Dying light, Note: that it has a zombie child as requested above, and the graphical nature of the game is
making it impossible to "officially" distribute the game in European countries and also in Australia and New Zealand.
PEGI started 2003, It became officially supported July 30 2012. Other distribution organizations gained regulatory and

censorship traction before the game release.

People inherently push boundaries and look for missed exploits, as a HaHa, or a self validation . Then post a video, online

for bragging rights. Then the game devs post a patch to rectify it. The point being that if the boundary is breeched before

the patch certain things are allowed. It's basically the same with the games, before and after awareness changes point of

view and opinion on a subject.

Hey, I live in a country that parks in a driveway, drives on a parkway, and the expressway is nearly always jammed. So
what's written above can be accepted or taken with a grain of salt.

 
Not undercover terrorist but CIA agent that work undercover
Semantics, Matt. Obviously I wasn't saying your character was a terrorist who was undercover, but that your character was undercover as a terrorist.

in real life often police use undearcovers agents to deal with gangs that would be impossible to do in diffrent way.
We're not talking about real life, Matt. Real life sucks and people, even good people, might have to do hellish things as part of their jobs. My reason for using COD as an example was simply to state the difference between how the audience might feel watching a movie and how they might feel acting out the same situation while playing a game.

There's literally nothing else I can say. I actually couldn't care less whether TFP choose to put zombie children in the game. However, just like you have the option to mod them in, I will have the option to mod them out. There's absolutely no reason to continue beating this dead horse (ngl, zombie horses would be cool, though).

 
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