4sheetzngeegles
Hunter
This is something interesting I found out recently.
MM posted a response about gamma bleeding out texture colors, and
TFP adjusting to allow better color resolution.
This prompted me to test something. I have always lowered my gamma
below the default, and turned off reflections. On my pc reflections
seemed to amplify gamma.
The test: A182.b5
I set gamma to 20, usually i have it set to 17
<spawn maxcount="10" respawndelay="1" time="Day" entitygroup="ZombiesAll" />
for the area.
I needed a volume of entities to see how well it would work.
I had them follow me to the police precinct from Nav added to my random gen.
Blocked the doors and went upstairs.
Time of day: 12 noon-ish
Items Used: a torch, Night vision Goggles, a weapon with a flashlight attachment,
and a pocket full of rocks.
I crouched in a corner and killed a few zombies below with silencer.
They came up the stairs and followed Faatal's breadcrumb trail. Then they began
to randomly mill around searching the last place i fired a shot. They jumped the
rails, or randomly hit a block. Then went on searching. I tuned on night vision to
watch. Then I threw a few rocks, the zombies closet to contact point responded. Then
returned to searching.
I turned on flash light and all responded. I turned it off and moved in stealth and
after a time they returned to search pattern. I repeated with the torch, result
only those with line of sight responded.
I stood by broken window: No change.
So I started thinking, if compromised areas ie. broken windows, open doors etc, had a
gamma plus added to area instead of a light, and plush trees and shadowed areas had a
gamma minus. It might make stealth more visually responsive.
I always thought the option for high gamma was for the youtube videos, to allow viewers
to see the vid better.
Going to test it with prior alphas.
MM posted a response about gamma bleeding out texture colors, and
TFP adjusting to allow better color resolution.
This prompted me to test something. I have always lowered my gamma
below the default, and turned off reflections. On my pc reflections
seemed to amplify gamma.
The test: A182.b5
I set gamma to 20, usually i have it set to 17
<spawn maxcount="10" respawndelay="1" time="Day" entitygroup="ZombiesAll" />
for the area.
I needed a volume of entities to see how well it would work.
I had them follow me to the police precinct from Nav added to my random gen.
Blocked the doors and went upstairs.
Time of day: 12 noon-ish
Items Used: a torch, Night vision Goggles, a weapon with a flashlight attachment,
and a pocket full of rocks.
I crouched in a corner and killed a few zombies below with silencer.
They came up the stairs and followed Faatal's breadcrumb trail. Then they began
to randomly mill around searching the last place i fired a shot. They jumped the
rails, or randomly hit a block. Then went on searching. I tuned on night vision to
watch. Then I threw a few rocks, the zombies closet to contact point responded. Then
returned to searching.
I turned on flash light and all responded. I turned it off and moved in stealth and
after a time they returned to search pattern. I repeated with the torch, result
only those with line of sight responded.
I stood by broken window: No change.
So I started thinking, if compromised areas ie. broken windows, open doors etc, had a
gamma plus added to area instead of a light, and plush trees and shadowed areas had a
gamma minus. It might make stealth more visually responsive.
I always thought the option for high gamma was for the youtube videos, to allow viewers
to see the vid better.
Going to test it with prior alphas.