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ammoProjectileZombieVomit | Material

Nocreeper

Refugee
<item name="ammoProjectileZombieVomit">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="120"/>
<property name="Explosion.ParticleIndex" value="7"/>
<property name="Velocity" value="18"/>
<property name="FlyTime" value="2"/>
<property name="LifeTime" value="4"/>
<property name="CollisionRadius" value=".5"/>
<property name="DamageBonus.earth" value="0"/>
<property name="Buff" value="buffInfectionCatch"/>
</property>
<effect_group name="ammoProjectileZombieVomit" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffInfectionCatch"/>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
</effect_group>
</item>




Is there any chance that there attack can look like a "snowball" or "icestorm" like this ?

And multipli attack in diffrent direction ?

 
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