Dimpy
Refugee
In the A18 Dev Diary somewhere, Madmole said that he liked the ability of spending points to increase your character's strength over time because varying character builds drastically increases replayability. However, there are a lot of potential problems that prop up if this is the main thing giving the game variation, such as the shifting of player priorities from "survival" to "progression", or leading to excessive gamestage bloat.
I feel like it's worth looking for alternatives, so my central question for this thread is, what are some things 7dtd could use that would provide replayability and variation, over different saves, on a similar scale to what "character builds" can provide?
I feel like it's worth looking for alternatives, so my central question for this thread is, what are some things 7dtd could use that would provide replayability and variation, over different saves, on a similar scale to what "character builds" can provide?