Seeing the focus on death penalties in the most recent experimental, I felt it was apt to put forward an idea I have had for a while but had difficulty trying to mod. It's basically this:
Your character is incapacitated instead of dying and requires use of a first aid kit by another player in order to be revived.
For the sake of simplicity this could just be a first aid kid, however in the mod I intended this to be an epi pen and defribrillator with an appropriate rarity/effectiveness/difficulty to craft for each. This idea is specifically intended for coop multiplayer, with the goal being the game is "over" when all players are incapacitated and noone is alive to recover them; hence "group permadeath". This forces players to make critical decisions regarding fight or flight and work cooperatively to recover downed teammates from overrun POIs.
Regardless of whether any Fun Pimp developers see this, i'd appreciate any input on how this might be achieved in a mod. Althought I succeeded in creating an effective "incapacitated" state, the issue I ran into was preventing critical damage from all sources. Setting up a trigger at 10% of health is fine, but if more than 10% damage is done per tick (like from a Zombie bear) the buff can't be added before the player is killed.
Your character is incapacitated instead of dying and requires use of a first aid kit by another player in order to be revived.
For the sake of simplicity this could just be a first aid kid, however in the mod I intended this to be an epi pen and defribrillator with an appropriate rarity/effectiveness/difficulty to craft for each. This idea is specifically intended for coop multiplayer, with the goal being the game is "over" when all players are incapacitated and noone is alive to recover them; hence "group permadeath". This forces players to make critical decisions regarding fight or flight and work cooperatively to recover downed teammates from overrun POIs.
Regardless of whether any Fun Pimp developers see this, i'd appreciate any input on how this might be achieved in a mod. Althought I succeeded in creating an effective "incapacitated" state, the issue I ran into was preventing critical damage from all sources. Setting up a trigger at 10% of health is fine, but if more than 10% damage is done per tick (like from a Zombie bear) the buff can't be added before the player is killed.
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