Silverjohn
Refugee
Just a couple of hours on A20 beta so far and it seems like a good upgrade to to A19. So far the only bug I've run into was the inventory/character menu failed at one point (I couldn't use the right click interface to repair items when the cursor was active in the crafting menu description window and couldn't switch to the other tabs of the interface until I'd logged out and back in again).
The new world generated a lot faster than A19 and it dropped me 3.4 km from the vendor for the last stage of the tutorial. I'll try a few more game starts tomorrow to see if this was random or common on that map. Once I got to the vendor the distance for the tier one quests was a lot shorter than A19. Several were within 300 meters and I didn't see anything further than 600 m. That seems like a lot more reasonable distance to me for tier one quests but that could just be personal taste.
I played a bit with the new pipe guns but don't have a real opinion yet. I usually play a knife/crossbow character so I'll have to see if the noise is worth the trouble. I will say the designs do look sufficiently "junky" for what they are supposed to be and the reload animations look practical.
So far my only complaint is they seem to have taken wooden bars out of the build menu so my favorite design for a day one base doesn't work. Again a matter of personal taste so a me problem not a dev problem
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The new world generated a lot faster than A19 and it dropped me 3.4 km from the vendor for the last stage of the tutorial. I'll try a few more game starts tomorrow to see if this was random or common on that map. Once I got to the vendor the distance for the tier one quests was a lot shorter than A19. Several were within 300 meters and I didn't see anything further than 600 m. That seems like a lot more reasonable distance to me for tier one quests but that could just be personal taste.
I played a bit with the new pipe guns but don't have a real opinion yet. I usually play a knife/crossbow character so I'll have to see if the noise is worth the trouble. I will say the designs do look sufficiently "junky" for what they are supposed to be and the reload animations look practical.
So far my only complaint is they seem to have taken wooden bars out of the build menu so my favorite design for a day one base doesn't work. Again a matter of personal taste so a me problem not a dev problem
