madmole
Fun Pimps Staff
Welcome to the Alpha 19 Dev Diary. As of this time we don't even know what to call Alpha 19. It might be small named updates like "The New Combat Book Update" which could start at "19.0", with the "Vehicle Update" landing on 19.2, etc. What we do know is we're working on some new books, a vehicle update, etc but how and when we roll out what is to be determined. Hopefully it can be several point release patches to get you guys more frequent updates over 6-12 months instead of one big drop in a year.
Weapons Update
Weapons Update
- All weapon types will have 3 tiers. (eg: Wood Club --> Baseball Bat --> Steel Mace) Each weapon still has 6 quality levels.
- New top tier Auto Shotgun
- New mid tier Machine Gun
- New low tier Junk Sledge
- New top tier Junk Drone
- Most pre-alpha 18 weapons have new models and textures
- New Steel Fireaxe, new Steel Club.
- Tech Junkie Learn from MacDyver himself to build useful gadgets from common household junk!
- Grease Monkey Learn to modify and craft vehicles of all currently existing shapes and sizes
- Bar Brawling Learn from Irish legend "Lucky @%$*#!" himself and never get bested in a good ol' fashioned bar room brawl.
- Spear Hunter Get connected with your inner caveman and master the forgotten art of spear hunting.
- Many non combat perks didn't feel like they were worth investing into or the cost was too great for what they offered, so many perks are being reduced to 3 ranks instead of 5.
- Lucky Looter: removed all digging bonuses.
- New perception perk: Treasure Hunter: Become one of the greatest treasure hunters of all time learning tricks that would even make Blackbeard envious. Rank 1: Plunderer Narrow down treasure locations to 7 meters and find 10% more items in buried treasure. Rank 2: Maurader: 5 meters and 20% more items. Treasure Hunter: 3 meters and 30% more items.
- The Infiltrator, Animal Tracker, The Penetrator, Lockpicking, Sexual Rex, Well Insulated, Living off the Land, Rule #1 Cardio, Run and Gun, Flurry of Blows, Parkour, Hidden Strike, From the Shadows, Daring Adventurer, Charismatic Nature, Physician will all have reductions or changes made to them. Yeah science will be removed and its perks distributed to others.
- Candy will be added to vending machines, making canned foods more scarce in the process. Candy has zero calories but will boost attributes or provide special abilities for a short duration, like recog and fortbites. Here are a few examples of over 10 new candy items coming to A19.
- Rock hard candy: Gives you a rock hard punch. Increases melee damage 50% for 2 minutes.
- Atom Junkies: Atom sized candy and atomic sized power! Increase explosive damage 50% for 2 minutes.
- Sugar Butts: If ifs and butts were candy and nuts every day would be Christmas! Well now it can be with one tasty Sugar Butts Candy. Increases Better Barter one rank for 2 minutes.
- All new super foods have 0% food poisoning.
- Gumbo Stew
- Shepard's Pie
- Spaghetti
- Tuna Fish Gravy on Toast
- Player arms in third person will no longer be stiff when moving with one handed tools, fists or weapons, instead their arms will move more naturally when they walk and run.
- Zombies heads will turn to track the player.
- Loading screens will come with interactive survival tips the user can advance or go back to read the next or previous tip.
- Random biomes!
- 7 new or refurbished ranger stations
- Hardware stores reimagined
- Much much more.
- All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.
- After graduating to the next quest tier traders offer a special quest that will take you to the next trader.
- Traders have head tracking so they look at the player.
- Hunger and thirst bars returned to main play screen
- New Zombie vs player critical hits system give specific injury debuffs such as lacerations, arm sprains and breaks, etc
- Injuries cause a lowering of max health and/or stamina until they are remedied. Multiple injury effects stack.
- Vomitting removed. Bad food hurts health and has a chance for dysentery. Basic food heals a little and adds fullness. Advanced recipes give max stamina bonuses and greatly increases health and fullness.
- Vehicle Mods
- Vehicle break down and collision system
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