PC Alpha 17.2 B27 bug reporting thread

Fix for Zombies not spawning during Bloodmoons....

So i figured out how to fix my bloodmoons not spawning zombies with out deleting any file.

My problem seems to have started when I changed the time backwards in my server using settime. So i found the F1 command getgamestats or ggs, it shows at top of list when the next bloodmoon will be. I saw that it was roughly around the day that it would have been before changing it. So I set the time to that day, and we just had one hell of a bloodmoon!!! ZOMBIES ARE BACK!!!

 
Summary: LCB becomes inactive and Bedroll inactive on SP game if not played for 6 or 7 days

Version: 17.2 b27

Platform: PC

OS/Version: Windows 10

Game mode, SP RWG

Did you wipe old saves? Y

Did you start a new game? Y

Did you validate your files? (Yes/No)

Are you using any mods? N

EAC on or off ? on

Status: NEW

Bug Description: i only get to play on the weekends now, so i start the game every 6 or 7 days. It is a SP game 1 player LCB set to 10 days . every time i start the game my LCB is inactive and my bedroll also is inactive. i have to craft a new LCB and pickup and replace my bedroll every time. LCB and Bedroll are not visible on compass bar or map.

Reproduce steps: Quit game wait 7 days and then login to continue game. LCB and Bedroll do not work and are not visible on compass bar or map.

 
just logged in today after not playing since last weekend. I am in a safe spot that is not my base and the LCB and my Bedroll are missing from the compas bar and missing from the map. Zero in game time should have passed so why is my LCB and Bedroll inactive??????

 
Summary: When loading in the chunk that my base sits on i get an error

Version: 17.2 B27

Platform: PC

OS/Version: Windows

Game mode, sp navezgane

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

Status: NEW

Bug Description:When i go to my base i get an error reading (NullReferenceException: Object reference not set to an instance of an object)

Reproduce steps: Would leave my base chunk and the error stopped and then started again when i return to my base

 
My server wont start anymore after it started to spread like 100+ airdrops

Version: 17.2 B29

Platform: PC

OS/Version: Windows

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? On

Initialize engine version: 2018.2.0f2 (787658998520)

Forcing GfxDevice: Null

GfxDevice: creating device client; threaded=0

NullGfxDevice:

Version: NULL 1.0 [1.0]

Renderer: Null Device

Vendor: Unity Technologies

Begin MonoManager ReloadAssembly

- Completed reload, in 0.080 seconds

UnloadTime: 0.411200 ms

2019-05-07T14:21:31 0.036 INF Awake

2019-05-07T14:21:31 0.062 WRN Setting global culture failed!

2019-05-07T14:21:31 0.102 INF Version: Alpha 17.2 (b27) Compatibility Version: Alpha 17.2, Build: Windows 64 Bit

2019-05-07T14:21:31 0.102 INF System information:

2019-05-07T14:21:31 0.102 INF OS: Windows 10 (10.0.0) 64bit

2019-05-07T14:21:31 0.103 INF CPU: Intel® Xeon® CPU E3-1271 v3 @ 3.60GHz (cores: 8)

2019-05-07T14:21:31 0.103 INF RAM: 8133 MB

2019-05-07T14:21:31 0.103 INF GPU: Null Device (128 MB)

2019-05-07T14:21:31 0.104 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)

2019-05-07T14:21:31 0.119 INF Last played version: Alpha 17.2

2019-05-07T14:21:31 0.120 INF Local UTC offset: 2 hours

2019-05-07T14:21:31 0.121 WRN Setting global culture failed!

2019-05-07T14:21:31 0.126 INF Command line arguments: C:\7daystodieserver\7DaysToDieServer.exe -logfile 7DaysToDieServer_Data\output_log_dedi__2019-05-07__14-21-30.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated

2019-05-07T14:21:31 0.127 INF Parsing server configfile: C:/7daystodieserver/7DaysToDieServer_Data/../serverconfig.xml

2019-05-07T14:21:31 0.142 ERR Error parsing configfile:

2019-05-07T14:21:31 0.143 EXC invalid data.

XmlException: invalid data.

at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.ReadComment () [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.ReadDeclaration () [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0

at GameStartupHelper.LoadConfigFile (System.String _filename) [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

GameStartupHelper:LoadConfigFile(String)

GameStartupHelper:ParseCommandLine(String[])

GameManager:Awake()

(Filename: Line: -1)

2019-05-07T14:21:31 0.147 INF Dedicated server only build

2019-05-07T14:21:31 0.148 INF Not running in Big Picture Mode, no on-screen keyboard available

2019-05-07T14:21:31 0.149 INF Starting PlayerInputManager...

2019-05-07T14:21:31 0.159 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)

2019-05-07T14:21:31 0.219 INF Starting UserProfileManager...

2019-05-07T14:21:31 0.250 INF Texture quality is set to 3

2019-05-07T14:21:31 0.301 INF NET: InitCallbacks

2019-05-07T14:21:31 0.303 INF [MODS] No mods folder found

2019-05-07T14:21:31 0.312 INF Loading permissions file at 'C:\Users\Hell-Server V3\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'

2019-05-07T14:21:31 0.335 INF Loading permissions file done.

UMA Overlay loading took 448 ms

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UMA Slot loading took 1 ms

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2019-05-07T14:21:32 1.068 INF Reloading serveradmin.xml

2019-05-07T14:21:32 1.068 INF Loading permissions file at 'C:\Users\Hell-Server V3\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'

2019-05-07T14:21:32 1.069 INF Loading permissions file done.

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader

2019-05-07T14:21:33 1.625 INF WorldStaticData.Init() needed 0.677s

2019-05-07T14:21:33 1.632 INF Started Telnet on 8081

2019-05-07T14:21:33 1.636 INF Started Terminal Window

2019-05-07T14:21:33 1.637 INF Awake done in 1601 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 3)

Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libc


Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/.\libc



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libc



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libc



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/.\libc



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libc



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libX11



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/.\libX11



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libX11



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libX11



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/.\libX11



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libX11



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libX11



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/.\libX11



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/libX11



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/.\/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/.\lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon



Fallback handler could not load library C:/7daystodieserver/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon


2019-05-07T14:21:33 1.732 INF WinThread started

2019-05-07T14:21:33 1.801 INF Atlas reset took 157 ms

2019-05-07T14:21:33 1.802 INF Atlas load took 164 ms

Unloading 697 unused Assets to reduce memory usage. Loaded Objects now: 8706.

Total: 14.641700 ms (FindLiveObjects: 1.125700 ms CreateObjectMapping: 0.273000 ms MarkObjects: 11.280200 ms DeleteObjects: 1.962200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 3)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8706.

Total: 12.723000 ms (FindLiveObjects: 1.262400 ms CreateObjectMapping: 0.277900 ms MarkObjects: 11.173700 ms DeleteObjects: 0.008500 ms)

2019-05-07T14:21:33 1.910 INF Closing Terminal Window

2019-05-07T14:21:33 1.929 INF WinThread ended

2019-05-07T14:21:33 1.931 INF Ended Terminal Window

2019-05-07T14:21:33 1.931 INF OnApplicationQuit

2019-05-07T14:21:33 1.932 INF OnApplicationQuit

Setting up 4 worker threads for Enlighten.

Thread -> id: 14e0 -> priority: 1

Thread -> id: dc8 -> priority: 1

Thread -> id: 10f8 -> priority: 1

Thread -> id: 7ec -> priority: 1

I've updated everything, from DX9-10-11 and 12, to .Net etc

 
We’ve just released Alpha 17.2 B27 with many fixes, changes and some great new game options.
Official Release Notes

BUG REPORTING FORM

Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other

Summary: Ok so I am going to be honest here and say that I am unsure you will consider this a bug. I feel like it is in some way, so you decide. My grandson turned off my game in the middle of me playing. I was in the game and had hit the esc button so the game was paused at the time and I guess maybe therefore had not been saved per se. Today I go to play and when the game loads, my character who previously was like a level 40 something, is now level 1, everything in my bag is gone, my toolbelt is empty too, and everything I had saved on my map is gone. My skills also have been reset. Here is the weird part that I think is some kind of bug, having said all that, my map still has everything uncovered that I had previously uncovered and my bed and home are still there, as is everything in my home and around my home. My storage boxes also still have my items in them. Also, my days have not been reset. I am still on day 69 where I left off. And instead of everything that was in my bag previously, I have the stuff you start with and when the game loaded, I was prompted with the usual start game stuff about the quests. I spawned outside, not far from my home too even though my bag still exists. So only parts of the game have been reset. To my knowledge, when my grandson turned my computer off, I was at my home so I was not dead and had not died to my knowledge. Lastly, I do have my game set to drop my toolbelt only when I die.

Version: A17 B27

Platform: (PC or Mac) PC

OS/Version: Windows/Linux/mac Windows 10 Insider preview 18890 prerelease 190426-1618

RWG Survival mode single player game

Did you wipe old saves? (yes/No) No

Did you start a new game? (Yes/No) No, but according to the output log dated 05/07/2019 I did, so the game did it for me...

Did you validate your files? (Yes/No) Yes and got no errors

Are you using any mods? (yes/No) Nope

EAC on or off ? EAC on

Status: NEW

Bug Description: Um I guess the bug would be how it chose to reset only certain things after my computer was shut off suddenly while game was running

Reproduce steps: Honestly not sure what to say here except to shut my computer off while game is running and paused.

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1) https://drive.google.com/open?id=1dh0z98MNv1mIGnxi5ApZ1j9nHkQgumiL screenshot of reset map saves

2) https://drive.google.com/open?id=1VIopThXHTiWOYtseJp-a-uIOiuY_ldXM screenshot of skills reset

3) https://drive.google.com/open?id=1VUnNex18XvOjL3Ul_orPunIzhvl56J2v screenshot showing day has not changed and my bed being there as well as the forge

4) https://drive.google.com/open?id=1qipClee5IgEfJLDGU_tp8Z77qVkM_LRx screenshot showing bag only having start items and level reset and no armor on player

5) https://pastebin.com/ZHp7TMXB this is the output log from 05-06-2019 as a reference to how things were before things reset

6) https://pastebin.com/zxeddGnU This is the output log from today 05-07-2019, the 1st time I started it after things were reset

Actual result: skills reset, bag reset, map saved poi's gone, player level reset

Expected result: for everything to be the same as I left it!

[Attach bug screenshot and output log for ALL bugs please]

Pastebin how to video,

So, I also would like to know if there is any way for me to recover everything that has been lost and reset.

 
Summary: Game is crashing immediately on launch. I can use the launcher, but the game itself crashes instantly whether I try to run it from the launcher or run it directly.

Version: Alpha 17.2 B27 (Also Alpha 17.3 Experimental B18, but I thought it'd be better to start with the stable branch)

Platform: PC

OS/Version: Windows 10 64-bit

Game mode: N/A - Never make it to select a game mode

Did you wipe old saves? Yes

Did you start a new game? N/A - Cannot reach main menu

Did you validate your files? Yes

Are you using any mods? No

EAC on or off? Off

Status: NEW

Bug Description: As indicated in the summary, the game crashes the moment I go to run it. I cannot offer many details, but it is capturing a log at least. I have tried uninstalling the game, deleting all game files and associated user files, and even removing references in the registry.

Reproduce steps: Unknown

Crash Report: https://pastebin.com/wm923GsT

Error Log: https://pastebin.com/QYHAUEfh

 
Last edited by a moderator:
Summary: Unable to wire up decorative lights in a multiplayer-server

Version: a17.2 b27

Game mode: MP Client - Dedi - RWG

Did you wipe old saves? Yes

Did you start a new game? Yes

Are you using any mods? CPM (only impacts server management)

EAC on or off? On

Status: New

Bug Description: Decorative lights, like the exit sign, desk lamp, etc are unable to be wired up to have light.

Reproduce steps:

1) Obtain a decorative light from the admin shop

2) Place down decorative light

3) Attempt to use a wire tool from a power source to the decorative light

4) Cry as apparently that functionality is no longer available

Actual result: Decorative light apparently can't be wired

Expected result: Decorative light to function like any other normal light and be able to wired up to a power source

Pastebin: https://pastebin.com/mNzbWjPN

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(edit added comment by
QA Tester-unholyjoe)

 


sorry... not a bug but is designed that way.


 


if a player didnt craft it (basically), then he/she cant wire it.. the deco you refer to is just that... its level designer's decorative blocks not players.


 


thanks
:)

 


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Last edited by a moderator:
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