The Fun Pimp
Fun Pimps Staff
We’ve just released Alpha 17.2 B27 with many fixes, changes and some great new game options.
Official Release Notes
BUG REPORTING FORM
Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other
Summary: (short description of bug)
Version:
Platform: (PC or Mac)
OS/Version: Windows/Linux/mac
Game mode, mp host/mp client/sp /client on dedi (RWG or NAV)
Did you wipe old saves? (yes/No)
Did you start a new game? (Yes/No)
Did you validate your files? (Yes/No)
Are you using any mods? (yes/No)
EAC on or off ?
Status: NEW
Bug Description:
Reproduce steps:
Press F1 to open the console, then type dbs
This will open a panel in game for you to type the bug in.
once done click ok
there will then be a SCREENSHOTS folder in the main 7 days folder.
1)
2)
3)
Actual result: (description of what is occurring)
Expected result: (what you expect to occur)
[Attach bug screenshot and output log for ALL bugs please]
Pastebin how to video,
Pastebin link , https://pastebin.com/7wLyjkTT
your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of ol logs, the last one being the most recent.
also when taking a screen shot you can use the debug info, go into dm mode ( Type dm in the console ) Type dm to turn it off again
Press F3, that will bring up the debug overlay, you will need to press f3 twice to close it.
If you use the f3 feature no need for cords in the screen shot as they are in that info.
For serverowners:
Added: serverconfig property "UserDataFolder" to specify where all generated data on the server is stored, including generated RWG worlds
Added: new properties “XPMultiplier”, “BlockDamagePlayer”, “BlockDamageAI”, “BlockDamageAIBM”
Removed: old properties “BlockDurabilityModifier”, “ZombiesRun”
Changed: TerminalWindowEnabled default is set to true
Please be sure you are using these properties in your serverconfig.xml:
<property name="BloodMoonFrequency" value="7" /> <!-- What frequency (in days) should a blood moon take place -->
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. -->
<property name="BlockDamagePlayer" value="25" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
<property name="BlockDamageAI" value="100" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
<property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
<property name="XPMultiplier" value="100" /> <!-- XP gain multiplier (percentage in whole numbers) -->
Known Issues
Official Release Notes
BUG REPORTING FORM
Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other
Summary: (short description of bug)
Version:
Platform: (PC or Mac)
OS/Version: Windows/Linux/mac
Game mode, mp host/mp client/sp /client on dedi (RWG or NAV)
Did you wipe old saves? (yes/No)
Did you start a new game? (Yes/No)
Did you validate your files? (Yes/No)
Are you using any mods? (yes/No)
EAC on or off ?
Status: NEW
Bug Description:
Reproduce steps:
Press F1 to open the console, then type dbs
This will open a panel in game for you to type the bug in.
once done click ok
there will then be a SCREENSHOTS folder in the main 7 days folder.
1)
2)
3)
Actual result: (description of what is occurring)
Expected result: (what you expect to occur)
[Attach bug screenshot and output log for ALL bugs please]
Pastebin how to video,
your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of ol logs, the last one being the most recent.
also when taking a screen shot you can use the debug info, go into dm mode ( Type dm in the console ) Type dm to turn it off again
Press F3, that will bring up the debug overlay, you will need to press f3 twice to close it.
If you use the f3 feature no need for cords in the screen shot as they are in that info.
For serverowners:
Added: serverconfig property "UserDataFolder" to specify where all generated data on the server is stored, including generated RWG worlds
Added: new properties “XPMultiplier”, “BlockDamagePlayer”, “BlockDamageAI”, “BlockDamageAIBM”
Removed: old properties “BlockDurabilityModifier”, “ZombiesRun”
Changed: TerminalWindowEnabled default is set to true
Please be sure you are using these properties in your serverconfig.xml:
<property name="BloodMoonFrequency" value="7" /> <!-- What frequency (in days) should a blood moon take place -->
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. -->
<property name="BlockDamagePlayer" value="25" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
<property name="BlockDamageAI" value="100" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
<property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
<property name="XPMultiplier" value="100" /> <!-- XP gain multiplier (percentage in whole numbers) -->
Known Issues
- RWG Generation is not in its final state. Work is currently being done to improve roads, towns, terrain, generation speed, and world size. These changes will come in a later A17.x patch once they are ready.
- In some scenarios double swing may still occur
- Tool damage localization is different than actual value
- RWG: Floating POIs (Minimal occurrence now)
- Trader Jen has a deep voice
- Trader Rekt is nicer than usual
- Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
- Scrapping items in crafting queue while re-logging may go lost
- Crafting speed bonus and mod slots do not properly apply to workstations after being closed
- Clipping into blocks to see through terrain
- Shotgun driver loses sound on 4×4 after a while
- Workstation tools do not refresh the recipe list when the tools are installed
- Can use torch and flaming arrows as light underwater
- RWG preview tool localization
- Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
- Mining helmet light doesn’t show for other players
- Client molotovs thrown down from an edge not working as good as Host
- Hatches don’t always open on the first try
- Player model jumps forward of the player camera when accessing an auto turret inventory
- Turrets will not target self when set to do so
- Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
- Resolution does not always save when >1080p options are available
- Burning shaft mod flame effect can transfer to other items on the toolbelt
- Healing other players with RMB doesn’t work
- Self medicated is not working properly. Not being able to purchase perk is intended.
- Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showthread.php?101758-Found-workaround-for-constant-crashes-on-Mac&p=914106#post914106
- If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
- White lines may occur on imposter POIs
- Some Linux users experience problems
- When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
- Chunk corruption errors
- Showbounds for landclaims shows a box instead of it actual infinite size for y
- Illness buff may not properly run out
- Nightvision goggles are not very effective
Last edited by a moderator: