What the hell are you talking about? You must have never played it to say such nonsense.
This comment inspired me to go back and play it today so I could remember. I played for about six hours. I had forgotten what it was like. Yeeesh, A16.4 (b8) is bad by comparison to the current game, but I do miss the old temperature. In the desert it can go so hot that you have to basically seek cover or go stand in a lake, kind of like... storms... but more frequent.
I had forgotten how easy it was to find food in the desert and that corn grew there. I had forgotten about death to bloody diarrhea -- that claimed my first life.
I did remember it was "7 Days to Find/Make a Cooking Pot" (blech) and that it made sense to base near a water source (yay). This extended the survival period, which I kind of miss, but not because of the silly cooking pot limits. The struggle was not for food or water, but to cross terrain and find a place that could sustain you. That's what I miss from that era. To do that in 2.0 you would have to make a really big map and really spread out the Wilderness POIs.
Zombies are easy to defeat but take lots of hits. They're slow, stupid, and not very perceptive. Vultures were so slow I could hit them with an arrow as they approached. Wolves were the challenge. If I ambushed the wolf I was good. If it ambushed me I was toast -- that claimed my second life.
Stealth isn't very developed, and made killing zombies pretty easy as they had a hard time perceiving me. I fought three in a small cave POI and they couldn't find me.
I didn't see a "Run and Gun" option, which I really missed. I also missed not having power attack on my club.
It took a few minutes to remember the skill system. I wouldn't say it is better than the current system. It's different. I understand the appeal to those Learn by Doing skills, but they don't make A16 better or worse than the magazines.
Visually, A16 is completely unappealing and the POIs aren't very involved. I did find the old ranger station, which is a POI I've always liked and long ago brought forward to more current versions. RWG just decimates the terrain around it to place a POI.
Overall, A16 is pretty crude compared to today. I can see why from A14 through A18 I would put the game aside pretty quickly. I may not have played A18, but I know A19 hooked me.