Brian9824
New member
Posted this a few years ago and its time to revive it. We all know that feeling. There is a shambling horde heading towards you in a conga line. Fortunately every zombie moves at the exact same speed so you can just kill them one at a time with no worries.
Well what if that wasn't the case? What if the zombie speed stat was more random? What if instead of say the xml reading
<property name="ApproachSpeed" value="0.2"/> it could read <property name="ApproachSpeed" value="0.2, 0.4"/>
So instead of all normal zombies having a speed of .2, they could have a speed somewhere between .2 and .4 randomly generated when they were created?
This means that you get more surprise with zombie movements, more risk as they can arrive in clumps or surprise you with non standard speed and make things more intresting.
This could also theoretically be done by adding a "freshness" rating or something similar. Zombie spawns with an internal freshness rating of 1-100. 1 is almost decayed, and 100 is recently turned. The fresher the zombie is the more its stats are buffed because its muscles and body hasn't decayed. So in this scenario the xml doesn't need to be modified but the game would need to apply buffs to zombies to create the same effect.
I'm sure there are probably other ways to do this as well.
Well what if that wasn't the case? What if the zombie speed stat was more random? What if instead of say the xml reading
<property name="ApproachSpeed" value="0.2"/> it could read <property name="ApproachSpeed" value="0.2, 0.4"/>
So instead of all normal zombies having a speed of .2, they could have a speed somewhere between .2 and .4 randomly generated when they were created?
This means that you get more surprise with zombie movements, more risk as they can arrive in clumps or surprise you with non standard speed and make things more intresting.
This could also theoretically be done by adding a "freshness" rating or something similar. Zombie spawns with an internal freshness rating of 1-100. 1 is almost decayed, and 100 is recently turned. The fresher the zombie is the more its stats are buffed because its muscles and body hasn't decayed. So in this scenario the xml doesn't need to be modified but the game would need to apply buffs to zombies to create the same effect.
I'm sure there are probably other ways to do this as well.