I know... I know ... this has probably been brought up 9001 times before in 9001 different ways.
I just wanted to bring it back up in relation to how good things have gotten cosmetically with the Dye system and setting colour-varying masks, not just entire items/objects/clothes changing a solid color with dyes [which woudl just look weird on zombies].
I think with this same approach, AND making it an OPTIONAL setting in the Graphics settings (as I assume it'd tax RAM and such to load/log "dyes" attached to each entity), by masking at least the shirts or some single major/dominant portion of clothing and picking 3-6 hand-picked dyes that can randomly be attached when a Zombie is spawned, would add that (much) demanded diversity, but not give up to rich/awesome details of all the new high-res zombie models to date.
This would only apply to certain zombies where it makes sense [don't think I care what colour a Spider's shorts are ; but I would love to see something like cocktail dresses in black[as-is], gold, white, red or blue ; maybe hazmat suits in bright orange, white, and yellow]
To go a step beyond, maybe also make it also a toggleable option due to potential performance hits, but a 2nd dye slot could apply to hair for appropriate zombies as well: blonde, brunette, redhead, black. [for zombies that ...well have visible/any hair lol]
Setting like: Graphics -> Zombie Colour Variation: Off; Clothing Only; Clothing & Hair
I think hand picking colours for the dyes is key to not have ridiculously over saturated outputs, and to make it make sense for the appropriate zombies, but even 3-4 variations of collared shirts, t-shirts (Hawaiian shirts?) and the works would make a surprisingly diverse and appealing palette to the world all-around.
Age old request, sorry, but I think the tech is FINALLY close to making this dream come true -- overall great kudos to TFP and all the amazing stuff they've accomplished -- it's insane thinking back and lookback on the number of game changing overhauls in gameplay, graphics, etc. and they never ever disappoint!
I just wanted to bring it back up in relation to how good things have gotten cosmetically with the Dye system and setting colour-varying masks, not just entire items/objects/clothes changing a solid color with dyes [which woudl just look weird on zombies].
I think with this same approach, AND making it an OPTIONAL setting in the Graphics settings (as I assume it'd tax RAM and such to load/log "dyes" attached to each entity), by masking at least the shirts or some single major/dominant portion of clothing and picking 3-6 hand-picked dyes that can randomly be attached when a Zombie is spawned, would add that (much) demanded diversity, but not give up to rich/awesome details of all the new high-res zombie models to date.
This would only apply to certain zombies where it makes sense [don't think I care what colour a Spider's shorts are ; but I would love to see something like cocktail dresses in black[as-is], gold, white, red or blue ; maybe hazmat suits in bright orange, white, and yellow]
To go a step beyond, maybe also make it also a toggleable option due to potential performance hits, but a 2nd dye slot could apply to hair for appropriate zombies as well: blonde, brunette, redhead, black. [for zombies that ...well have visible/any hair lol]
Setting like: Graphics -> Zombie Colour Variation: Off; Clothing Only; Clothing & Hair
I think hand picking colours for the dyes is key to not have ridiculously over saturated outputs, and to make it make sense for the appropriate zombies, but even 3-4 variations of collared shirts, t-shirts (Hawaiian shirts?) and the works would make a surprisingly diverse and appealing palette to the world all-around.
Age old request, sorry, but I think the tech is FINALLY close to making this dream come true -- overall great kudos to TFP and all the amazing stuff they've accomplished -- it's insane thinking back and lookback on the number of game changing overhauls in gameplay, graphics, etc. and they never ever disappoint!