Advanced illness system

cos_iek

New member
To make survival harder (not by adding zombies more HP), I would be happy to see advanced illness system. A little complicated but still clear. E. g.:

1) If you be too cold, you can catch a cold

- stamina regen

+ noise

2) untreated cold turn into fever...

- max health 

-- stamina regen

- max stamina

+ noise

(being wet makes easier to catch cold)

2) ...or/and sore throat

- max health

- stamina regen

3) untreated fever turns into infection

-- max health 

-- stamina regen

-- max stamina

- running speed

+ noise

- weapon handling

- bows and crossbows rate of fire

4) untreated fever turns into heavy infection

-- max health 

-- stamina regen

-- max stamina

- running speed

+ noise

- weapon handling

- bows and crossbows rate of fire

- x health/minute

* food don't heal

5) being exposed on sun too long cause sunstroke 

( hats give more time )

-sth

6) bite by zombie cause zombie infection

-like now

* 80% cause fever

7) burns (after contact with fire or long expose on sun)

- max health

8) being too long in high temperature cause dizziness 

-- fire accuracy 

 
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