4sheetzngeegles
Well-known member
This is a dual wish for Future releases if possible.
****The spawn mechanic, Now there is a hard coded min/max cutoff point for World entity spawning, Min =8 Max = 60.
For this if it were allowed integer input between 8 and 60. It becomes a onestop shop, for a range of pc performance.
Each user, from minimum requirement to max. Would allow constant population, of mobiles, duing continual gameplay.
****The 7th day spawn mechanic. Is also hardcoded/locked in three aspects, first is the linear progression of the amount of entities. If an integer were allow to be used by user they could individually modify the spawn volume, should they feel its
either overbearing or underwhelming at that time. " dm does offer setgamestages" but this would allow more control over
the entity flow rate without artificially changing stages. The second is for the seventh day, can the New day initiator be
set to 4:30am, Now at 12:00 or 00:00 7 goes to 8 and resets the spawn sort of like a hiccup. If the seventh day
rollover starts at 4:30 it would allow the event to complete.
****The last is if the spawn controller for 7th day horde, could hijack the areaspawnmasters using the initial attack point as 0,0 since basic distance is approx 70 meters away each areamaster within 140meter diameter circle would be activated.
First it would allow constant flow from all directions, instead of a single cone of influence. Also now it shuts off all the night spawners if not 7thdayhorde. If they are left on there would be a more constant flow with the 7th day controller spawning the advanced entities. along with a constant flow supplied by biome night spawners.
****The spawn mechanic, Now there is a hard coded min/max cutoff point for World entity spawning, Min =8 Max = 60.
For this if it were allowed integer input between 8 and 60. It becomes a onestop shop, for a range of pc performance.
Each user, from minimum requirement to max. Would allow constant population, of mobiles, duing continual gameplay.
****The 7th day spawn mechanic. Is also hardcoded/locked in three aspects, first is the linear progression of the amount of entities. If an integer were allow to be used by user they could individually modify the spawn volume, should they feel its
either overbearing or underwhelming at that time. " dm does offer setgamestages" but this would allow more control over
the entity flow rate without artificially changing stages. The second is for the seventh day, can the New day initiator be
set to 4:30am, Now at 12:00 or 00:00 7 goes to 8 and resets the spawn sort of like a hiccup. If the seventh day
rollover starts at 4:30 it would allow the event to complete.
****The last is if the spawn controller for 7th day horde, could hijack the areaspawnmasters using the initial attack point as 0,0 since basic distance is approx 70 meters away each areamaster within 140meter diameter circle would be activated.
First it would allow constant flow from all directions, instead of a single cone of influence. Also now it shuts off all the night spawners if not 7thdayhorde. If they are left on there would be a more constant flow with the 7th day controller spawning the advanced entities. along with a constant flow supplied by biome night spawners.