Dimpy
New member
I was reading the thread Repurposing A17 Vulture AI/etc? and realized bears are not that interesting right now, mindlessly attacking everything they see just like zombies. This is a zombie game, so I understand that some of the appeal comes from stupid enemies, but in general, diverse AI types make for a better game, and I think TFP can let that shine through with the animals.
Anyway, here's a first draft of what I want to see with the bear. I'm kind of iffy on 3 and 4, but though to include them anyway. Most of the changes focus around realism.
What you you guys think?
Anyway, here's a first draft of what I want to see with the bear. I'm kind of iffy on 3 and 4, but though to include them anyway. Most of the changes focus around realism.
- Can easily outrun the player (maybe on bike too)
- can climb
- can scavenge
- are capable of placing blocks, use it to build and fortify dens
- can be found as sleepers
- have massive stun chance bonus
- Are much less aggressive, instead using a complicated and interesting risk/reward judgement system.
What you you guys think?