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Adding Radiated-effect (green glow) to a uma zombie

Blight

Refugee
Hello,

is it possible to add:

"<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>"

to a uma model? Works on animals or vanilla zombies but not for custom zombies :/.

 
I haven't found a way yet.

The feral eyes don't work either. I just made my rad UMA zombies have green skin instead.

 
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