N
Nyteshade12134
Guest
For Alpha 16.4 b8:
Can some smart modder tell me how to add the BurningMolotov particle effect permanently to a zombie to make a "Flaming aura?"
I have created a custom zombie, the Hellfire Zombie, and would like him to have a flaming aura.
Any help will be greatly appreciated.
I am ALMOST certain it has something to do with these two lines in the entityclasses.xml:
<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>
<property name="ReplaceMaterial0" value="entities/zombies/materials/feral_rad"/>
In the Buffs.xml, you have the following on the BurningMolotov buff:
attach(ParticleEffects/p_onFire, @impact)
I would like to add THAT effect "p_onFire" permanently to a zombie.
Anyone know how to properly code this?
Can some smart modder tell me how to add the BurningMolotov particle effect permanently to a zombie to make a "Flaming aura?"
I have created a custom zombie, the Hellfire Zombie, and would like him to have a flaming aura.
Any help will be greatly appreciated.
I am ALMOST certain it has something to do with these two lines in the entityclasses.xml:
<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>
<property name="ReplaceMaterial0" value="entities/zombies/materials/feral_rad"/>
In the Buffs.xml, you have the following on the BurningMolotov buff:
attach(ParticleEffects/p_onFire, @impact)
I would like to add THAT effect "p_onFire" permanently to a zombie.
Anyone know how to properly code this?