Kalnazzar
Refugee
Ok so I want to add a new tier for Living off the Land Perk to harvest a seed at rank 4. A friend gave me a quick setup example said it might work it might not. But it's not so I am not sure why. If anyone can help, I would be much appreciated.
<remove xpath="/progression/perks[@name='perkLivingOffTheLand']"/>
<append xpath="/progression/perks">
<perk name="perkLivingOffTheLand" max_level="4" parent="skillFortitudeSurvival" name_key="perkLivingOffTheLandName" desc_key="perkLivingOffTheLandDesc" icon="ui_game_symbol_tree">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel01"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
<effect_group>
<passive_effect name="CraftingTier" operation="base_set" level="0,5" value="0,5" tags="perkLivingOffTheLandCrafting"/><!-- fake crafting perk that is used to scale resources -->
<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3,4" value="1,1,2,2" tags="cropHarvest,wildCropsHarvest"/>
<passive_effect name="HarvestCount" operation="base_set" level="2,3,4" value="1,1,1" tags="bonusCropHarvest"/>
<passive_effect name="HarvestCount" operation="base_set" level="4" value="1" tags="seedHarvest"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,4" value="1" tags="plantedAloe1,plantedChrysanthemum1,plantedGoldenrod1,plantedYucca1"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,4" value="1" tags="plantedBlueberry1,plantedCoffee1,plantedCorn1,plantedCotton1,plantedMushroom1,plantedPotato1,plantedHop1,plantedPumpkin1,plantedGraceCorn1"/>
<effect_description level="1" desc_key="perkLivingOffTheLandRank1Desc" long_desc_key="perkLivingOffTheLandRank1LongDesc"/>
<effect_description level="2" desc_key="perkLivingOffTheLandRank2Desc" long_desc_key="perkLivingOffTheLandRank2LongDesc"/>
<effect_description level="3" desc_key="perkLivingOffTheLandRank3Desc" long_desc_key="perkLivingOffTheLandRank3LongDesc"/>
<effect_description level="4" desc_key="perkLivingOffTheLandRank4Desc" long_desc_key="perkLivingOffTheLandRank4LongDesc"/>
<effect_description level="5" desc_key="perkLivingOffTheLandRank5Desc" long_desc_key="perkLivingOffTheLandRank5LongDesc"/>
</effect_group>
</perk>
</append>
So this is what he sent me and it keeps saying it can't load it.
<remove xpath="/progression/perks[@name='perkLivingOffTheLand']"/>
<append xpath="/progression/perks">
<perk name="perkLivingOffTheLand" max_level="4" parent="skillFortitudeSurvival" name_key="perkLivingOffTheLandName" desc_key="perkLivingOffTheLandDesc" icon="ui_game_symbol_tree">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel01"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements>
<effect_group>
<passive_effect name="CraftingTier" operation="base_set" level="0,5" value="0,5" tags="perkLivingOffTheLandCrafting"/><!-- fake crafting perk that is used to scale resources -->
<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3,4" value="1,1,2,2" tags="cropHarvest,wildCropsHarvest"/>
<passive_effect name="HarvestCount" operation="base_set" level="2,3,4" value="1,1,1" tags="bonusCropHarvest"/>
<passive_effect name="HarvestCount" operation="base_set" level="4" value="1" tags="seedHarvest"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,4" value="1" tags="plantedAloe1,plantedChrysanthemum1,plantedGoldenrod1,plantedYucca1"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,4" value="1" tags="plantedBlueberry1,plantedCoffee1,plantedCorn1,plantedCotton1,plantedMushroom1,plantedPotato1,plantedHop1,plantedPumpkin1,plantedGraceCorn1"/>
<effect_description level="1" desc_key="perkLivingOffTheLandRank1Desc" long_desc_key="perkLivingOffTheLandRank1LongDesc"/>
<effect_description level="2" desc_key="perkLivingOffTheLandRank2Desc" long_desc_key="perkLivingOffTheLandRank2LongDesc"/>
<effect_description level="3" desc_key="perkLivingOffTheLandRank3Desc" long_desc_key="perkLivingOffTheLandRank3LongDesc"/>
<effect_description level="4" desc_key="perkLivingOffTheLandRank4Desc" long_desc_key="perkLivingOffTheLandRank4LongDesc"/>
<effect_description level="5" desc_key="perkLivingOffTheLandRank5Desc" long_desc_key="perkLivingOffTheLandRank5LongDesc"/>
</effect_group>
</perk>
</append>
So this is what he sent me and it keeps saying it can't load it.
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