Arez
Well-known member
I've just started making zombie mods.
I wanted to add jiggle physics to one of them. I found an asset called VertExmotion that allows softbody physics to be added solely in Unity without the need for additional bones or weight painting to be added to the model.
It was very easy to implement and it looked really good. Unfortunately (according to the asset's creator) 7DTD doesn't have the asset's API added, so, while it works perfectly when previewing in Unity, it does not work in game. I was even capable of having the zombie's shirt mesh remain separate from the body but move perfectly with the jiggling flesh so there was no clipping.
I discovered the jiggle physics asset that is used in 7 Days and it requires bones to be added and weight painting in an external program such as Blender. I don't know Blender well, and it has been a struggle getting it to work.
It would be fantastic if the VertExmotion API was added to 7 Days. I would imagine it would save anyone a lot of time (even those fluent in programs such as Blender) when adding jiggle physics to models.
I wanted to add jiggle physics to one of them. I found an asset called VertExmotion that allows softbody physics to be added solely in Unity without the need for additional bones or weight painting to be added to the model.
It was very easy to implement and it looked really good. Unfortunately (according to the asset's creator) 7DTD doesn't have the asset's API added, so, while it works perfectly when previewing in Unity, it does not work in game. I was even capable of having the zombie's shirt mesh remain separate from the body but move perfectly with the jiggling flesh so there was no clipping.
I discovered the jiggle physics asset that is used in 7 Days and it requires bones to be added and weight painting in an external program such as Blender. I don't know Blender well, and it has been a struggle getting it to work.
It would be fantastic if the VertExmotion API was added to 7 Days. I would imagine it would save anyone a lot of time (even those fluent in programs such as Blender) when adding jiggle physics to models.