Hello,
I would like to save extra information when a game is saved, and reconstruct it on loading.
Is there an obvious way to do so ? Maybe register a save/load callback to the GameManager, or overload the serialization mecanism ?
Thank you !
EDIT: I noticed cvar get saved, but is it the good way to go if I need a more complex object to persist ?
I would like to save extra information when a game is saved, and reconstruct it on loading.
Is there an obvious way to do so ? Maybe register a save/load callback to the GameManager, or overload the serialization mecanism ?
Thank you !
EDIT: I noticed cvar get saved, but is it the good way to go if I need a more complex object to persist ?
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