<item name="superarmorMilitaryVest"><property name="Extends" value="armorMilitaryMaster" param1="CustomIcon"/>
<property name="Tags" value="upperbody,chest,armor,armorChest,lightarmor"/>
<property name="EquipSlot" value="Chest"/>
<effect_group>
<passive_effect name="ModSlots" operation="base_set" value="5" tier="1,6"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="30"/>
<passive_effect name="DegradationMax" operation="base_set" value="15000" tier="1,6"/>
<passive_effect name="Mobility" operation="perc_subtract" value="0"/>
<passive_effect name="StaminaChangeOT" operation="perc_subtract" value="0" tags="walking"/>
<passive_effect name="StaminaChangeOT" operation="perc_subtract" value="0" tags="running"/>
<display_value name="dStaminaChangeOT" value="+100"/>
<passive_effect name="NoiseMultiplier" operation="perc_add" value="0" />
<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffIllInfection0,buffInjuryBleeding,buffInjuryStunned1"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="superbuffDrugAntibiotics,superbuffBeer,superbuffDrugSteroids,superbuffDrugRecog"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="superbuffDrugAntibiotics,superbuffBeer,superbuffDrugSteroids,superbuffDrugRecog"/>
</effect_group>
<property class="UMA">
<property name="Mesh" value="armor_kevlar_vest"/>
<property name="Overlay0" value="armor_kevlar_vest"/>
<property name="Layer" value="2"/>
<property name="UISlot" value="ChestArmor"/>
</property>
</item>