Hi modders!
When I use an item, I'd like to give the player another item depending on the HasBuff condition.
I can use Create_item under <property class="Action0">, but I need to use effect_group/requirement too.
Is this possible? I searched the existing xml files but I didn't find anything like it.
Workflow:
thanks!
When I use an item, I'd like to give the player another item depending on the HasBuff condition.
I can use Create_item under <property class="Action0">, but I need to use effect_group/requirement too.
Is this possible? I searched the existing xml files but I didn't find anything like it.
Workflow:
Code:
- User use the item
- Check if the player have a specific buff
- Give item depending on that condition