ALEXZANDER
Scavenger
being fat doesnt equal more strenght....maybe :/Agreed. But they should also get a bonus for breaking stuff!![]()
being fat doesnt equal more strenght....maybe :/Agreed. But they should also get a bonus for breaking stuff!![]()
Idk fat gives room for muscle but my theory is that due too them being dead and stiff they are harden upbeing fat doesnt equal more strenght....maybe :/
It's NOT a question of muscle, it's a question of MASS.being fat doesnt equal more strenght....maybe :/
Shortly the wildlife of 7 days must be more alife with its own ecosystemZombies
- Young, normal and large: wolves, coyotes, hogs, deer
- Young/small and normal: bears, cougars
- Alpha: wolves and coyotes
- Roosters: will attack you
- Animals will heal over time after no fighting. And insta heal after eatting another animal
- Packs or wolves and coyotes lead by an alpha. If you kill the alpha they will all run away
- Zombies will hunt local wildlife and eat them, in turn some wildlife runs and or fight back
- Ferals will basicly out run and hunt stuff like deer acting like a natrual clean up crew
- Zombie animals hunt and eat other animals and people
Post automatically merged:
Each region in the game should have its dangers and no were should be safe
- The woods are a endless war with the wildlife, bandits and zombies with the odd roaming horde
- The towns and citys are ruled by zombies and outsiders like players, bandits and wildlife are usually eatten or driven away.
Would be nice to see a special animations for zombies which ram on doors/blocksIt's NOT a question of muscle, it's a question of MASS.
If you're 300 pounds and you throw yourself at a door, you do A LOT more "damage" than if you're a scrawny little dude of 100 pounds.
Of course this is a game, so what applies to doors wouldn't matter at all against a (e.g.) a brick wall... but in 7D2D you break walls too, right?![]()