Adams endless ideas list

Sense im about given up on making big scaled ideas because realistically they aren't going to add it. Im not going to go super in depth anymore unless someone ask me or something. Which is probably zero lmao.

But this post is basicly always going to be updated cuz i do enjoy making ideas but im tired of going in depth so an idea dump basicly
 
  • The night skybox should look how it did in alpha 15. Because it made sense to see the stars and stuff more due to less light pollution. Cuz for the most part most buildings dont have power
  • Armors should have special playstyles vs just being lighter and more protection. Like heavy armor should give you a melee bonus due to the extra weight on you.
  • Some zombies shouldn't be able to crouched due to their size like big mama really any fat zombie
  • Biomes could use more of a face lift. Like if new biomes and ground texture are not possible then just recolors would work i think. Like tan forest grass blocks.
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unlike your other idea dump threads? 😉
Yeah but this one is an endless one like I said im not going into super indepth anymore. So no full dedicated post so I dont keep spamming
 
  • The night skybox should look how it did in alpha 15. Because it made sense to see the stars and stuff more due to less light pollution. Cuz for the most part most buildings dont have power
  • Armors should have special playstyles vs just being lighter and more protection. Like heavy armor should give you a melee bonus due to the extra weight on you.
  • Some zombies shouldn't be able to crouched due to their size like big mama really any fat zombie
  • Biomes could use more of a face lift. Like if new biomes and ground texture are not possible then just recolors would work i think. Like tan forest grass blocks.
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Yeah but this one is an endless one like I said im not going into super indepth anymore. So no full dedicated post so I dont keep spamming
Night should be realisticly dark, yea!
Zombies shouldnt crouch - they should turn in to crawlers instead/more often (crawler must not be a separate class/type)
 
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Biomes

All biomes should be special and they are to a small degree but it could be a bit better.

Forest could have more wildlife, recolors of grass from Yellows, tans, bright and dark greens with many colors of flowers and plants like Ferns and many many new tree types. And all kinda of random crops growing in the wild to forage

Burnt forest could mix the dead burnt feeling with a mixture of Grey's and white ash, with other shapes of trees, mix of wildlife and zombie wildlife fighting each other and more "weather" like ash falling in the air. And some parts trying to regrow with green grass and normal plants

Desert could mix the yellow with reds and browns, with red rock like areas and brown clay patchs, mix of jaswha trees, big cactus and a nice western kinda ambiance music would be sick. More grass and flowers growing like golden rod in some patchs

Snow is good but maybe some Grassy areas like dark green grass

And the wasteland is perfect
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Night should be realisticly dark, yea!
Zombies shouldnt crouch - they should turn in to crawlers instead/more often (crawler must not be a separate class/type)
It can be if you set your settings to 0 but that level of darkness should be default like it was back then
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And I like crawlers being there own thing but they need more of a presents. Like on horde night but they crawl really quick cuz they are using all there upper body strength
 
  • Scrap tiers tools is my biggest request because longer progression to get too the good stuff is always good and adds more filler in loot it would go stone, scrap, iron, renforced iron, steel
  • 5 progression of guns of each class along with some filler guns to find that can help you but are still cheap weapons
  • Not only every armor build has is uses but almost every armor aside from stealth armors have a light, mid or heavy versions. And because of that all armors have a unique special abilty to them so no copy and pasted abilities
  • More ammo types like 5.56, 45 acp, 22, 357 maybe even stuff like 10mm
  • more shotgun shell types like birdshot, buck shot, coin shot etc
 
  • Scrap tiers tools is my biggest request because longer progression to get too the good stuff is always good and adds more filler in loot it would go stone, scrap, iron, renforced iron, steel
  • 5 progression of guns of each class along with some filler guns to find that can help you but are still cheap weapons
  • Not only every armor build has is uses but almost every armor aside from stealth armors have a light, mid or heavy versions. And because of that all armors have a unique special abilty to them so no copy and pasted abilities
  • More ammo types like 5.56, 45 acp, 22, 357 maybe even stuff like 10mm
  • more shotgun shell types like birdshot, buck shot, coin shot etc
+ 50. cal bmg
 
  • Scrap tiers armor and more tiers of primitive armor like hide ,wood or bone armors
  • Primitive stealth armor like ghilly and cargo armor like a primitive back pack
  • None stat base armors, cloth, leather, flack. Give extra protection by like 2 extra points and a bonus mod slot but at the cost of having no special effects
  • The slots were you can have you biome protection you can have other items in there to give bonus like +1 to a stat, better bartering, 600% protection from biomes, loot stage bonus, etc
 
  • Scrap tiers tools is my biggest request because longer progression to get too the good stuff is always good and adds more filler in loot it would go stone, scrap, iron, renforced iron, steel
  • 5 progression of guns of each class along with some filler guns to find that can help you but are still cheap weapons
  • Not only every armor build has is uses but almost every armor aside from stealth armors have a light, mid or heavy versions. And because of that all armors have a unique special abilty to them so no copy and pasted abilities
  • More ammo types like 5.56, 45 acp, 22, 357 maybe even stuff like 10mm
  • more shotgun shell types like birdshot, buck shot, coin shot etc
308 ammo.
 
Zombies

  • Spitter: weaker then average zombie but has a ranged attack. Can spawn as a normal or Solder version
  • Charger: a zombie that rams you and knock you off your feet and breaks blocks, can spawn as a normal, football or swat version
  • Howler: a low end screamers that summons a trickle of zombies. Spawns as just a normal version
  • Whiplasher: able to whip you with its gut whip to stun you or even drag you, spawns as normal, biker and rarely clown version
  • Bombers: zombies with bloated sacks and are basicly creepers from Minecraft but can spawn as normal, explosive, fire, gas and electrical versions
  • Crusher: a small tank zombie with aoe slam and knock back base attacks and great at breaking blocks. Spawns as normal, worker, biker and Solder versions
  • Luker: a zombie that can pop out and when they see you they crouched and jump at you and stun you causing other effects like bleed
  • Stalker: a mutated zombie with leather like skin that gives it a Cloaked look so its close to invisible but weak in light or artificial light
  • Puker: a heavy spitting Zombie that fires multiple acid balls at once and many times, and a sucide bomb mode can spawn as normal, cop or Solder versions
  • Gasser: like the puker but instead of acid he shoots gas balls, spawns as normal, worker or biker versions
  • Slasher: a zombie with Mutated bone blades to cut through flesh and armor. Can spawn as normal, dinner and biker version
  • Banshee: a hybrid of a wight, screamer and slasher, summons zombies, armor cutting claws and extream strength and power
  • Tunnler: a zombie that can dig through the dirt and pop out and can tear buildings apart, spawns as normal, worker and miner versions
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  • Grenader: a zombie with Mutated sacks that he tears off and throws like a grenade spawns as a normal, hazmat and solder version
  • Booster: a zombie aoe healing, speed, jump hight, attack speed and strength boosting abilitys. Spawns as a normal, hazmat and SWAT version
 
Zombie basics

  • 8 new Solder types basic male, female , light, mid armor , heavy armor, tough, fat commander, explosive, flammable
  • 5 bikers/gang: male female, fat, tough, cartel solder, thug, armored thug
  • 3 hazmats: light, mid, explosive
  • 4 Civil jobs: Male and tough firefighter, male doctor and scientist
  • 5 Police: male and female cop/sheriff, SWAT light, mid and heavy with sheild on arm.
  • 11 Workers: male female utility and construction, tough, fat, weilder, miner, heavy miner, explosives worker, electrical, lumberjack
  • Employee zombies: 2 male and female zombies for all the store brands like pass and gas
  • 4 Famers: male and female, fat, tough
  • 6 Armed survivors: male and female, light mid and heavy
  • 6 Wastelanders: male and female, poor, middle. Armored
  • 3 Rotten zombies: male and female, fat
  • 4 Hobbies zombies: Hunter, fisherman, Male and females Hiker, athlete
  • Job zombies: male and female fat male and female. Business, waiter.
  • Hillbilly zombies: skiny, thick, fat, armored, explosive, moonshiner, shirtless
  • Hobo zombies: male and female
  • Collage Student male and female, tough and fat
 
The only thing i want is an upgraded stone axe. better block damage, better block repair. less damage than the iron axe, less repair than the hammer. although the quality 6 stone axe is best in belt for most of the game lol.
 
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