• Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.

    The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.

About Flaming Arrows

LHc_Biu

Refugee
I'm trying to make an MOD about arrows in the version A20.1. However, I don't know how to modify the parameters of Flaming Arrows to make them have the same effect as the molotov, hitting the ground to trigger the flame effect. Can anyone give me a hand or advice?🤔

 
I'm trying to make an MOD about arrows in the version A20.1. However, I don't know how to modify the parameters of Flaming Arrows to make them have the same effect as the molotov, hitting the ground to trigger the flame effect. Can anyone give me a hand or advice?🤔
add this into your items.xml

<!-- add your custom arrows to the bows -->
<append xpath="/items/item[@name='gunBowT0PrimitiveBow']/property[@class='Action0']">
<property name="Magazine_items" value="ammoArrowFlameExplosion,ammoArrowStone,ammoArrowIron,ammoArrowSteelAP,ammoArrowFlaming,ammoArrowExploding"/>
</append>

<append xpath="/items/item[@name='gunBowT1WoodenBow']/property[@class='Action0']">
<property name="Magazine_items" value="ammoArrowFlameExplosion,ammoArrowStone,ammoArrowIron,ammoArrowSteelAP,ammoArrowFlaming,ammoArrowExploding"/>
</append>

<append xpath="/items/item[@name='gunBowT3CompoundBow']/property[@class='Action0']">
<property name="Magazine_items" value="ammoArrowFlameExplosion,ammoArrowStone,ammoArrowIron,ammoArrowSteelAP,ammoArrowFlaming,ammoArrowExploding"/>
</append>

<append xpath="/items">

<item name="ammoArrowFlameExplosion">
<property name="Extends" value="ammoArrowIron"/>
<property name="CustomIcon" value="ammoArrowFlaming"/>
<property name="DisplayType" value="ammoArrowFlaming"/>
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/Arrows/arrow_flamingPrefab.prefab"/>
<property name="HoldType" value="45"/>
<property name="HandMeshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="IsSticky" value="false"/>
<property name="UsableUnderwater" value="false"/>
<property name="EconomicValue" value="44"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Damage_type" value="Heat"/>
<property name="StickyOffset" value=".7"/>
<property name="UnlockedBy" value="perkRangersFlamingArrows"/>
<property class="Action1">
<property name="Gravity" value="-5"/>
<property name="DamageBonus.wood" value="2"/>
<property name="Explosion.ParticleIndex" value="10"/> <!-- molotov particle explosion -->
<property name="Explosion.Buff" value="buffBurningMolotov"/> <!-- molotov explosion buff, so the fire will hurt you and zombies walking on the fire -->
</property>
<effect_group name="ammoArrowFlameExplosion" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="28" tags="perkArchery"/>
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkArchery"/>
<passive_effect name="DamageModifier" operation="perc_set" value=".2" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,metal,cloth"/>
<passive_effect name="ProjectileVelocity" operation="base_set" value="40" tags="perkArchery"/>
<passive_effect name="ProjectileStickChance" operation="perc_set" value="0"/>
<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="14">
<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="15">
<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="other" buff="buffBurningFlamingArrow"/>
<display_value name="dEntityDamageFire" value="135"/>
<display_value name="dDuration" value="14"/>
</effect_group>
</item>




Edit: fixed. This should work.

 
Last edited by a moderator:
Back
Top