Those are great ideas....for a RPG. This is not a RPG though.
Thing is though, nothing is stopping you from using the M60 just because you haven't perked into it. Sure you are not as powerful as someone who specifically perked into Fortitude, but this mindset that you can only use the ranged weapons that you perked into is an internal issue which one approaches the game, not with the game itself. Shotguns used by my Agility character deal damage to the zombies just like the Strength player, just not as effectively.
Also, if you are building a small farm, you need just one point (or at most 3 points for LoTL2 and Tough guy glasses) to spend to improve your returns. You are getting 4 back (possibly up to 5 with LoTL2) each time you harvest and that is more than enough unless you are the farmer for a large group. Then you should be getting up to LoTL3 in that situation.
Erm your losing bonus 50% damage, reload speed and other things, not to mention the headshot damage. Using a weapon without investing is prob using it at about half its potental or less. Its why I want learn by doing skills for weapons that controls its perks like pummel pete level you can have, as well as the bonus head shot damage being in the learn by doing skill. Harvesting tools would control miner 69'er/motherload, Salvaging could be wrenching. Basically, I want the stat system gone, or at least have weapons/tools decoupled from it.
Darkness Falls is a good example of this done right, though craft tier for items is more level gated than anything. like lv 1, 10, 20, 40, 80. lets you make Ql 1, 11, 21, 31, 41, 51. All the weapons and mining tools etc, have their own learn by doing perks.
Apocalypse now does it a bit differently, it has one General Perk stat to control all headshot damage, and all weapons perks that goes up to lv 20. Then it has classes for more specific perks, like Miner has heavy armor, miner 69'er and motherload, and you up it by crafting books from scrapped schematics/recipes.
Both are far better systems than vanilla has. The whole stat system needs to go in the damn trash, as its especially poor for single player. I myself pretty much am still forced to go str, as it has miner 69'er and motherload, both fairly vital perks in single player, so I usually just use clubs as my melee. I dispise the fact I have to waste points in a stat to be good with another weapon, and yes its a waste. I like rifles, but there is really nothing else I deem vital in perception, so investing it in just for the rifles skill is a total waste of skill points. The issue is even worse in a21. Sex t-rex is gone, so now you have to take a stat to 10 and max up the weapon/tool line for that one specific thing to match what sex t-rex used to do for less than half the perk points cost of one line that applied to everything globally.
Like have people not done the math? Sex t-rex was 5 str to max. and greatly reduced stam costs for everything, now in A21, for the same amount of points, you get half the effect of sex t-rex on only ONE weapon or tool type. Its a net loss. Yes I go str builds, but even if I didn't I'd still be talking about how gated it is now. It how costs you double the perk points or more, to get the full effect of sex t-rex on only 1 weapon or tool. I hope you people are happy, as you just made it super inefficent for everyone. I wish TFP would add sex t-rex back to str, and just have the game use whichever gives the greater stam reduction bonus. Thus giving players choice, they can ignore str and focus on their chosen weapon, or spend the lower perk point cost to get stam reduction on everything across the board.
So tired of Tfp removing choice from the players and forcing us to play in inefficent ways to meet their vision whatever the hell that is these days.
The more I play with the Learn by Reading system, the less I like it. It's Minibikes for Dumbasses v.2, but applied to every-friggin-thing.
Its actually nasty in the vehicle dept, a streamer I watch was on day 40 and still only had the bicycle unlocked, he also was a int build. The vehicle books are FAR FAR to rare. I am just thankfull the first time you tier up at a trade you get a guarnteed bicycle as a choice or else this would REALLY suck. when you tier up from t3 to t4 quests there is also almost always a chem lab as a static choice. Or at least everytime I tiered up from t3 to t4 quest there was always a chem lab as one of the choices, which of course I took the chem lab myself as I usually don't even have 15 workstations by this point due to the rarity of the book.