G
Guest
Guest
Here is a link to download the A21 Server Side Weapons:
https://github.com/arramus/A21-ServerSideWeapons
(This is a Server Side Only Modlet and it is not necessary for players who join your server to install it)
Holding the PP-19 Bizon and wearing a Hat Mod to assist players taking on more challenging entities such as the A21 Server Side Zombies.
Background
In April 2020, Snufkin shared Snufkin's Server Side WeaponS with the community for A18. He mentioned the influence came from a Borderlands type setup where players are treasure hunters.
In A19 and A20, the community was able to update and expand to the Snufkin Weapons Xpansion with a variety of additional weapons while retaining the originals. These weapons were/are pretty experimental and use only existing 7 Days assets to ensure they remain Server Side Only. With each update, change has been required with replacements where deprecated assets have been totally removed. A21 sees a lot of removal and this tentative first release reflects that. This pack currently contains the following:
12 Weapons
Melee Weapons
- Thor's Hammer (Snufkin with A21 updates by arramus)
- Brainsaw (arramus)
- Polearm (Snufkin with A21 updates by arramus)
- Vampire Gauntlets (Snufkin with A21 updates by arramus)
Close to Mid Ranged Weapons
- PP-19 Bizon (Snufkin with A21 updates by arramus)
- Kronos XII (Snufkin with A21 updates by arramus)
- Newcomen (Snufkin with A21 updates by arramus)
- Quad Shotgun (Snufkin with A21 updates by arramus)
Long Ranged Weapons
- Savery (Snufkin with A21 updates by arramus)
- DCLXVI Zeus (Oakraven with A21 updates by arramus)
- Black Widow (Oakraven with A21 updates by arramus)
- Vulcan (Snufkin with A21 updates by arramus)
Some of these weapons have required some intensive care to get them in some kind of working order. The removal of decorative attachments has seen replacements and overhauls. For example, the Kronos now uses the Auto Shotgun Model as base. The PP-19 Bizon had to be switched to the SMG since the MP5 has gone. This was a similar measure that the Savery saw in A20.
There remains a LOT left to do if other weapons are to be resurrected. In some cases, it is necessary to start all over again, but still incorporate the remnants of what made them special. This will require community input as it's a rather large undertaking.
Loot Box
In addition to these weapons, the Loot Box has gone from Add On to being bundled directly in the Mod.
The Loot Box can be crafted on the Workbench and does not require unlocking.
Collect Green, Yellow, Red, or Purple Tickets and use them on the Loot Box to get a Loot Box Container with a weapon. Craft 10 Green into 1 Yellow Ticket, and so on to get those higher Tier opportunities. Other than that feature from the beginning, it works a little differently now. In the past, players could only get what were considered to be higher Tiered weapons if they had a Red or Purple Ticket from the Green, Yellow, Red, and Purple hierarchy. That now changes. For example, a Green Ticket has a higher probability to get something considered lower Tier such as Thor's Hammer. However, there is still a slim chance to pick up a higher Tiered weapon with reducing chance as the Tier increases. In contrast, and as a trade off, the opposite applies for the Purple Ticket. You have a very strong chance to get the highest Tiered Weapon, but there is also a chance it may not work out for you on that occasion. ^^
The ratios for what was traditionally considered 'Low - Medium - High' Tier Weapons from the Loot Box Tickets are currently:
Green - 80% Low / 16% Medium / 4% High
Yellow - 60% Low / 30% Medium / 10% High
Red - 10% Low / 50% Medium / 40% High
Purple - 4% Low / 16% Medium / 80% High
It looks a bit like that:
There is no exact balance on what can be considered 'Low - Medium - High' Tier Weapons as there is overlap and subjectivity. A traditional consensus considers stopping power, special features, capacity, player risk. But there are also economic considerations such as maintenance requirements, ammunition drain, learning curve, and traits.
However, for the purpose of some kind of explanation:
- The Kronos is a High Tier Weapon and will have a better chance to be found with Red and Purple Tickets. It is a High Tier Weapon because of its 30 Shotgun Shell Drum, High Rate of Fire, Special Weapon Feature when eliminating 20 entities. Other weapons in this Tier are considered to be Brainsaw, Vampire Gauntlets, and Polearm.
- The Savery is a Medium Tier Weapon and will have a better chance to be found with Yellow and Red Tickets. It is a Medium Tier Weapon because of its 12 Round Capacity, Good Range, and Good Damage. It has no Special Weapon Feature. Other weapons in this Tier are considered to be PP-19 Bizon, Newcomen, and Quad Shotgun.
- Thor's Hammer is a Low Tier Weapon and will have a better chance to be found with Green and Yellow Tickets. It is a Low Tier Weapon because it requires being in Very Close Proximity, Requires Stamina, and Relatively Slow Hits Per Minute. It is still a devastating weapon when used in one on one situations and will be hard to be bettered for its best case use. It does accept the Repulsor Mod and Candy for additional destruction. Other weapons in this Tier are considered to be Vulcan, Black Widow, and Zeus DCLXVI.
Again, these descriptions and evaluations are relative and subjective. Find something that suits your style and you'll be comfortably meeting your preferences regardless.
Loot weightings and balance will take time but these 12 weapons are good for now and no more updates will be required beyond bug checking and clear imbalances.
Opening 20 Green Loot Boxes shows that most will return what is considered a lower Tier Weapons... but not always.
Crafting Tier and Quality
Players can craft all weapons on the Workbench to Quality Tier 6. However, this will be from the final 6 levels for its crafting magazine. Feel free to edit the levels for your own preference in the progression.xml file.
The Loot Box will rarely drop a Quality Tier 1 weapon. There is a much greater weighting on Quality Tier 4 - 6. This reflects the time and effort players put in to looting Tickets.
Loot will contain from Quality Tier 1 to 6 based on luck. There is no difference in chance.
In summary:
Craft to Quality 6b but only at the very end of the crafting skills levels
Loot Box with greater weighting on Quality 4 - 6
Looting weapons directly is very random
Looting
Weapons and Tickets can be found in a loot that can be considered higher end.
For example, Tickets can be found in:
- Zombie Loot Bags for Boss, Strong, and Regular types. Higher Tier Tickets are found in the most difficult entities. This encourages installing the A21 Server Side Zombies, and is something Snufkin considered when making the entities, weapons, and vehicles as a package.
- Safes and ATMs. Tickets can be found in these secure locations with a weighting on lower Tier Tickets to match the collection and upgrading features of converting 10 Green into 1 Yellow Ticket, and so on.
Weapons can be found in:
- Safes and Buried Treasure. Weapons are found with a weighting on lower Tier to ensure players aren't flooded with high end goods too quickly.
Helmet Mod Additions
A feature kindly added by Oakraven was the Mod Hats that could be attached to Helmets in the Dye Slot. These have all returned expect for the speaker hat since it no longer has a purpose. There is one 'bug' in that the large bag that increases inventory will not remove from the player. This bug carries over from A20 and the buff to remove it is simply non functional in the way it works for everything else.
A few images to demonstrate:
Thor's Hammer already gives a shock but can also accept the Repulsor Mod
Charge the Zeus to full capacity to benefit from its potency. It will have longer range and much greater stopping power. The trade off is costly ammo.
Eliminate 20 entities and then use the 'F' key to enter advanced mode for a limited time as a reward. In this mode you will have closer crosshairs, and shooting speed... as if this weapon needed it. It is much more comparable to the Auto Shotgun for A21 as it was rather beastly in the past. It may still need a tweak here and there.
The Savery was a Winchester/Revolver Rifle before the Lever Action arrived but is still incredibly viable. It has twin chambers for 12 shots.
A little ■■■■ed cabin in the woods with possibly a shotgun and this. It has decent one on one potential and will go straight through the tree and the zombie bashing at it from behind. It can decapitate quite nicely and will have players seeing red. A21 decapitations are something special.
Adventures await... ^^
https://github.com/arramus/A21-ServerSideWeapons
(This is a Server Side Only Modlet and it is not necessary for players who join your server to install it)
Holding the PP-19 Bizon and wearing a Hat Mod to assist players taking on more challenging entities such as the A21 Server Side Zombies.
Background
In April 2020, Snufkin shared Snufkin's Server Side WeaponS with the community for A18. He mentioned the influence came from a Borderlands type setup where players are treasure hunters.
In A19 and A20, the community was able to update and expand to the Snufkin Weapons Xpansion with a variety of additional weapons while retaining the originals. These weapons were/are pretty experimental and use only existing 7 Days assets to ensure they remain Server Side Only. With each update, change has been required with replacements where deprecated assets have been totally removed. A21 sees a lot of removal and this tentative first release reflects that. This pack currently contains the following:
12 Weapons
Melee Weapons
- Thor's Hammer (Snufkin with A21 updates by arramus)
- Brainsaw (arramus)
- Polearm (Snufkin with A21 updates by arramus)
- Vampire Gauntlets (Snufkin with A21 updates by arramus)
Close to Mid Ranged Weapons
- PP-19 Bizon (Snufkin with A21 updates by arramus)
- Kronos XII (Snufkin with A21 updates by arramus)
- Newcomen (Snufkin with A21 updates by arramus)
- Quad Shotgun (Snufkin with A21 updates by arramus)
Long Ranged Weapons
- Savery (Snufkin with A21 updates by arramus)
- DCLXVI Zeus (Oakraven with A21 updates by arramus)
- Black Widow (Oakraven with A21 updates by arramus)
- Vulcan (Snufkin with A21 updates by arramus)
Some of these weapons have required some intensive care to get them in some kind of working order. The removal of decorative attachments has seen replacements and overhauls. For example, the Kronos now uses the Auto Shotgun Model as base. The PP-19 Bizon had to be switched to the SMG since the MP5 has gone. This was a similar measure that the Savery saw in A20.
There remains a LOT left to do if other weapons are to be resurrected. In some cases, it is necessary to start all over again, but still incorporate the remnants of what made them special. This will require community input as it's a rather large undertaking.
Loot Box
In addition to these weapons, the Loot Box has gone from Add On to being bundled directly in the Mod.
The Loot Box can be crafted on the Workbench and does not require unlocking.
Collect Green, Yellow, Red, or Purple Tickets and use them on the Loot Box to get a Loot Box Container with a weapon. Craft 10 Green into 1 Yellow Ticket, and so on to get those higher Tier opportunities. Other than that feature from the beginning, it works a little differently now. In the past, players could only get what were considered to be higher Tiered weapons if they had a Red or Purple Ticket from the Green, Yellow, Red, and Purple hierarchy. That now changes. For example, a Green Ticket has a higher probability to get something considered lower Tier such as Thor's Hammer. However, there is still a slim chance to pick up a higher Tiered weapon with reducing chance as the Tier increases. In contrast, and as a trade off, the opposite applies for the Purple Ticket. You have a very strong chance to get the highest Tiered Weapon, but there is also a chance it may not work out for you on that occasion. ^^
The ratios for what was traditionally considered 'Low - Medium - High' Tier Weapons from the Loot Box Tickets are currently:
Green - 80% Low / 16% Medium / 4% High
Yellow - 60% Low / 30% Medium / 10% High
Red - 10% Low / 50% Medium / 40% High
Purple - 4% Low / 16% Medium / 80% High
It looks a bit like that:
There is no exact balance on what can be considered 'Low - Medium - High' Tier Weapons as there is overlap and subjectivity. A traditional consensus considers stopping power, special features, capacity, player risk. But there are also economic considerations such as maintenance requirements, ammunition drain, learning curve, and traits.
However, for the purpose of some kind of explanation:
- The Kronos is a High Tier Weapon and will have a better chance to be found with Red and Purple Tickets. It is a High Tier Weapon because of its 30 Shotgun Shell Drum, High Rate of Fire, Special Weapon Feature when eliminating 20 entities. Other weapons in this Tier are considered to be Brainsaw, Vampire Gauntlets, and Polearm.
- The Savery is a Medium Tier Weapon and will have a better chance to be found with Yellow and Red Tickets. It is a Medium Tier Weapon because of its 12 Round Capacity, Good Range, and Good Damage. It has no Special Weapon Feature. Other weapons in this Tier are considered to be PP-19 Bizon, Newcomen, and Quad Shotgun.
- Thor's Hammer is a Low Tier Weapon and will have a better chance to be found with Green and Yellow Tickets. It is a Low Tier Weapon because it requires being in Very Close Proximity, Requires Stamina, and Relatively Slow Hits Per Minute. It is still a devastating weapon when used in one on one situations and will be hard to be bettered for its best case use. It does accept the Repulsor Mod and Candy for additional destruction. Other weapons in this Tier are considered to be Vulcan, Black Widow, and Zeus DCLXVI.
Again, these descriptions and evaluations are relative and subjective. Find something that suits your style and you'll be comfortably meeting your preferences regardless.
Loot weightings and balance will take time but these 12 weapons are good for now and no more updates will be required beyond bug checking and clear imbalances.
Opening 20 Green Loot Boxes shows that most will return what is considered a lower Tier Weapons... but not always.
Crafting Tier and Quality
Players can craft all weapons on the Workbench to Quality Tier 6. However, this will be from the final 6 levels for its crafting magazine. Feel free to edit the levels for your own preference in the progression.xml file.
The Loot Box will rarely drop a Quality Tier 1 weapon. There is a much greater weighting on Quality Tier 4 - 6. This reflects the time and effort players put in to looting Tickets.
Loot will contain from Quality Tier 1 to 6 based on luck. There is no difference in chance.
In summary:
Craft to Quality 6b but only at the very end of the crafting skills levels
Loot Box with greater weighting on Quality 4 - 6
Looting weapons directly is very random
Looting
Weapons and Tickets can be found in a loot that can be considered higher end.
For example, Tickets can be found in:
- Zombie Loot Bags for Boss, Strong, and Regular types. Higher Tier Tickets are found in the most difficult entities. This encourages installing the A21 Server Side Zombies, and is something Snufkin considered when making the entities, weapons, and vehicles as a package.
- Safes and ATMs. Tickets can be found in these secure locations with a weighting on lower Tier Tickets to match the collection and upgrading features of converting 10 Green into 1 Yellow Ticket, and so on.
Weapons can be found in:
- Safes and Buried Treasure. Weapons are found with a weighting on lower Tier to ensure players aren't flooded with high end goods too quickly.
Helmet Mod Additions
A feature kindly added by Oakraven was the Mod Hats that could be attached to Helmets in the Dye Slot. These have all returned expect for the speaker hat since it no longer has a purpose. There is one 'bug' in that the large bag that increases inventory will not remove from the player. This bug carries over from A20 and the buff to remove it is simply non functional in the way it works for everything else.
A few images to demonstrate:
Thor's Hammer already gives a shock but can also accept the Repulsor Mod
Charge the Zeus to full capacity to benefit from its potency. It will have longer range and much greater stopping power. The trade off is costly ammo.
Eliminate 20 entities and then use the 'F' key to enter advanced mode for a limited time as a reward. In this mode you will have closer crosshairs, and shooting speed... as if this weapon needed it. It is much more comparable to the Auto Shotgun for A21 as it was rather beastly in the past. It may still need a tweak here and there.
The Savery was a Winchester/Revolver Rifle before the Lever Action arrived but is still incredibly viable. It has twin chambers for 12 shots.
A little ■■■■ed cabin in the woods with possibly a shotgun and this. It has decent one on one potential and will go straight through the tree and the zombie bashing at it from behind. It can decapitate quite nicely and will have players seeing red. A21 decapitations are something special.
Adventures await... ^^
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