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[A21] Re-Balanced - Weapons

RhinoW

New member
I'm gonna start a collection of modlets that will aim to rebalance the game in my vision of what I think is too weak, too strong, or boring. 

"Re-Balanced - Weapons" aims to make changes to the game's weapons and tools.

Notorious changes as of v2.0:- Pipe Machinegun has had its durability nerfed.- Auto shotgun is now an automatic shotgun, with less damage.- Tactical Assault Rifle is no longer a burst weapon, instead it got a steady fire rate and became fully automatic.- All machine guns got a realistic boost to their fire rates, while having damage changes to even out these fire rate changes.- SMG has had its damage nerfed- Rifles have had base damage and headshot damage tweaks to accomodate and balance out their fire rates/magazine sizes.- Generally all currently changed weapons (pistols, shotguns, rifles, machineguns) have been tweaked to make them slightly more distinct from each other and strong weapons have been made more tame.This is still an ongoing balance, and more attributes of these weapons will be changed over time.
 

MOD HERE:

https://www.nexusmods.com/7daystodie/mods/3153?tab=files

CHANGELOG:

https://www.nexusmods.com/7daystodie/mods/3153?tab=logs

 
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