Kyler133
New member
I've been using random gen maps for each alpha for a while now and the A21 maps are great. These require the least amount of suspension of disbelief by far. They really feel like they could be a world designed by game designers.
There is one aspect that has stuck out to me that I'd like to point out so you could potentially put it in your backlog. When I am in a town/city, I have noticed that the road system is sometimes completely bisected or isolates parts of the town. Just a few more roadway connections where the roads curve away from each other (even if it means that a POI needs to be removed to make space for the roadways to connect) would make it way more believable that people would have actually lived there without getting annoyed that they had to cut through parking lots and parks to get where they needed to go. With the added damage to vehicles from going over curbs, it makes this much more noticeable. I'm sure the complexity is MUCH higher than I can imagine but hopefully my request makes sense and helps you build the best random gen maps ever in future iterations.
There is one aspect that has stuck out to me that I'd like to point out so you could potentially put it in your backlog. When I am in a town/city, I have noticed that the road system is sometimes completely bisected or isolates parts of the town. Just a few more roadway connections where the roads curve away from each other (even if it means that a POI needs to be removed to make space for the roadways to connect) would make it way more believable that people would have actually lived there without getting annoyed that they had to cut through parking lots and parks to get where they needed to go. With the added damage to vehicles from going over curbs, it makes this much more noticeable. I'm sure the complexity is MUCH higher than I can imagine but hopefully my request makes sense and helps you build the best random gen maps ever in future iterations.