• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(A21) Oakraven Collection

  • Thread starter Thread starter Guest
  • Start date Start date
The Oakraven Collection Chicken Coops Mod has received a small update.

The quiche recipe used corn meal and the sandwich used pumpkin bread. These were always a little questionable, and now use wheat flour. To craft wheat flour, we first need to harvest wild wheat from the grass. Collect 30 wild wheat and create 1 wheat flour bag on your person or workbench. Wild wheat is governed by Living off the Land and will increase yield as Skill rises.

Preppocalypse and Outback Roadies (which trialled this feature) also match this update.

1jb1zFy.jpeg


 
Here is a small update:

- The Bee Hives Mod has switched Honey Beer from Mega Crush to Beer Brawler buff to better suit the context. Mega Crush is more of a Mega Rush, and the description to 'Crush' enemies is more about the speed feature than the attack feature. It is using a custom display and will show the Beer Brawler features as well as the 5% Infection feature. The recipe has also been realigned with 1 beer for the recipe. This has also been updated in Preppocalypse, the Wild West Mod, and Outback Roadies.

 
Chicken coop mod is showing a blue ? box and from what i saw on https://7daystodiemods.com/oakraven-collection/

im not the only one experiencing this. all other mods work perfectly but this one doesnt.

reinstalled no change

redownloaded and replaced no change

verified files no change.

loaded mod by itself and no change.

i recall using this mod before the wheat was added.

 
Moddb recently updated their download system, and the upload of version .6 appears to have corrupted the Unity resource files. Since these are exactly the same files being used in Preppocalypse and Outback Roadies without issue, the issue appears to be storage location. I have just uploaded again to Moddb as version .7, and then downloaded and tested to confirm it is a viable mod in game.

The result works appropriately as intended with functional coops, the custom functional nests, and wheat feature.

All I can suggest it attempting to download again.

TRPnp6v.jpeg


 
Moddb recently updated their download system, and the upload of version .6 appears to have corrupted the Unity resource files. Since these are exactly the same files being used in Preppocalypse and Outback Roadies without issue, the issue appears to be storage location. I have just uploaded again to Moddb as version .7, and then downloaded and tested to confirm it is a viable mod in game.

The result works appropriately as intended with functional coops, the custom functional nests, and wheat feature.

All I can suggest it attempting to download again.



ill test it out. appreciate you taking the time for this.

verified it works again. got some weird crackling when moving around the beehives but its not an issue for me. could just be my game. again appreciate you taking the time for this.

 
Last edited by a moderator:
Hello RussianMafia. Updates are in progress and there'll be a few small changes here and there to match the progression and dynamics of V1.0.

 
1.2 Stable seems to have broken the Beehive mod.  The game still loads, but throws "XML Loading and parsing 'spawning.xml' failed" "EXC id hash " in biome 'pine_forest' "  The game would still load, but would crash after about an hour of gameplay.

Changing

<spawn maxcount="1" respawndelay="3" time="Day" entitygroup="BeeLog" />
<spawn maxcount="1" respawndelay="3" time="Night" entitygroup="BeeLog" />


to

<spawn id="dnBeelog" maxcount="1" respawndelay="3" time="Day" entitygroup="BeeLog" />
<spawn id="nnBeelog" maxcount="1" respawndelay="3" time="Night" entitygroup="BeeLog" />


stopped the error codes when loading a game and seems to have solved the instability issues.

 
Last edited by a moderator:
1.2 Stable seems to have broken the Beehive mod.  The game still loads, but throws "XML Loading and parsing 'spawning.xml' failed" "EXC id hash " in biome 'pine_forest' "  The game would still load, but would crash after about an hour of gameplay.

Changing

<spawn maxcount="1" respawndelay="3" time="Day" entitygroup="BeeLog" />
<spawn maxcount="1" respawndelay="3" time="Night" entitygroup="BeeLog" />


to

<spawn id="dnBeelog" maxcount="1" respawndelay="3" time="Day" entitygroup="BeeLog" />
<spawn id="nnBeelog" maxcount="1" respawndelay="3" time="Night" entitygroup="BeeLog" />


stopped the error codes when loading a game and seems to have solved the instability issues.
I'm having this error as well and I did what you recommended but it then started throwing the same error but for Burnt Forest

 
Back
Top