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Medic Perk is a mod from Guppy Modding Community member closer_ex. closer_ex is known for supporting mods which power the overhaul mods, but this is a sophisticated stand alone, or combination mod.
It can be downloaded here:
https://www.nexusmods.com/7daystodie/mods/4325
About
Killing Floor 2 themed medic weapons and perk skill are brought to 7 Days to Die as a mod. It is fully customized vroid compatible first person animation included. It can also be used with the NPC Mod to heal and buff your NPC helpers.
Provides
It provides 4 basic Medic Weapons with a Killing Floor 2 theme; namely the Pistol 101, SMG 201, Shotgun 301, and AR 401. The Medic Grenade and more will come in future updates.
These weapons are fully integrated into Progression Crafting Skills and have their own Magazine to read.
It is fully customized with first person arms animation with a KF2 theme. VRoid arms compatibility included, as long as your arms are well adjusted.
Unlockable alternative mode for each weapon which fires medic darts to heal team mates or poison enemies. This requires a Medic Module that is installed in Medic Weapons. It can be found in loot or the traders as a Mod or Mod Schematic just as with regular Mods. It can also be given as a Quest reward.
Sgt. Knox is being well cared for with Alt Fire Mode.
The Feral Soldier is being poisoned with the same dart. Be careful not to shoot Neutral NPC Mod helpers that haven't been hired yet, as they'll not appreciate a dart and will turn hostile.
KF2 style perk tree and Medic Perk for full immersion.
The KF2 style selections for The Healer and The Survivor can be toggled without using up any Skill Points once the Medic Perk Skill reaches the required unlocked skill level.
The control settings also support custom binds for the Toggle Weapon Mode to allow the Medic Guns to switch between Medic and Combat Mode as the need arises. The default key is currently set to X.
This showcase video gives an introductory overview of how it all works.
This image is purely a concept to show the KF2 connection. Those who know will know. ^^
Thank you to closer_ex for sharing this with the community, and for supporting so many overhauls with background mods such as the Full Auto Weapon mod that makes The Wasteland Mod weapons so much more.
It can be downloaded here:
https://www.nexusmods.com/7daystodie/mods/4325
About
Killing Floor 2 themed medic weapons and perk skill are brought to 7 Days to Die as a mod. It is fully customized vroid compatible first person animation included. It can also be used with the NPC Mod to heal and buff your NPC helpers.

Provides
It provides 4 basic Medic Weapons with a Killing Floor 2 theme; namely the Pistol 101, SMG 201, Shotgun 301, and AR 401. The Medic Grenade and more will come in future updates.
These weapons are fully integrated into Progression Crafting Skills and have their own Magazine to read.

It is fully customized with first person arms animation with a KF2 theme. VRoid arms compatibility included, as long as your arms are well adjusted.
Unlockable alternative mode for each weapon which fires medic darts to heal team mates or poison enemies. This requires a Medic Module that is installed in Medic Weapons. It can be found in loot or the traders as a Mod or Mod Schematic just as with regular Mods. It can also be given as a Quest reward.
Sgt. Knox is being well cared for with Alt Fire Mode.

The Feral Soldier is being poisoned with the same dart. Be careful not to shoot Neutral NPC Mod helpers that haven't been hired yet, as they'll not appreciate a dart and will turn hostile.

KF2 style perk tree and Medic Perk for full immersion.

The KF2 style selections for The Healer and The Survivor can be toggled without using up any Skill Points once the Medic Perk Skill reaches the required unlocked skill level.

The control settings also support custom binds for the Toggle Weapon Mode to allow the Medic Guns to switch between Medic and Combat Mode as the need arises. The default key is currently set to X.

This showcase video gives an introductory overview of how it all works.
This image is purely a concept to show the KF2 connection. Those who know will know. ^^

Thank you to closer_ex for sharing this with the community, and for supporting so many overhauls with background mods such as the Full Auto Weapon mod that makes The Wasteland Mod weapons so much more.
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