A20 turning ORE BLOCK VISUALISATION game cannot load

Arcturus

Refugee
Hi everyone,

Running vanilla 20.3 with default navizgane map. 

Anyone know how to turn on ore block visualization in A20? (Why was it even ever turned off?)

(I want to check a custom generated map to make sure underground ore generated properly.)

OOPS fergot to mention, I'm turning it on with blocks.xml by uncommenting but this just crashes the game and I am unable to load any game or map etc

 
Would it be because you are creating two blocks with the same name:

section that you are uncommenting

<block name="terrOreIron">
    <property name="Extends" value="rConcreteCTREighth"/>
    <property name="Texture" value="355"/>
    <property name="DisplayInfo" value="Name"/>
    <property name="ActivationDistance" value="50"/>
</block>




Second block instance further down in the file

<block name="terrOreIron">
    <property name="Material" value="MoreMetal"/>
    <property name="Tags" value="ore,deepOre"/>
    <property name="Shape" value="Terrain"/>
    <property name="Mesh" value="terrain"/>
    <property name="Map.Color" value="120,70,0"/>
    <property name="Texture" value="33"/>
    <property name="ImposterExclude" value="true"/>
    <drop event="Harvest" name="resourceScrapIron" count="105" tag="oreWoodHarvest"/>
    <drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest"/>
    <drop event="Destroy" count="0"/>
    <drop event="Fall" name="resourceScrapIron" count="150" prob="0.4" stick_chance="0"/>
    <property name="CanMobsSpawnOn" value="true"/>
    <property name="FilterTags" value="MC_outdoor,SC_terrain"/>
    <property name="SortOrder1" value="d0l0"/>
    <property name="SortOrder2" value="0050"/>
    <property name="DisplayType" value="blockTerrain"/>
    <drop event="Harvest" name="resourceRawDiamond" prob=".005" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
    <drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
    <drop event="Harvest" name="resourceGoldNugget" prob=".007" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
    <property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>




If I was a betting man, I think it would have to do with the extends.  That is old code and it extends from rConcreteCTREighth which probably doesn't exist anymore with the re-ramping of the shapes in Alpha 20.

 
Yeah, I ended up loading up an older version and it worked, so then I was able to play around in my custom made I made and confirmed what I needed to know :)

 
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