grieferbastard
Refugee
While I'd really like some changes to the loot progression I find the difficulty progression to be in a great place. I'm playing solo and dialed the difficulty back to Nomad - the game is balanced at higher difficulties a bit toward multiplayer and that's absolutely okay. Nomad seems like a really good spot for solo play.
I went shotgun/sledge/heavy armor this time and heavy armor feels like it's in a way better place btw. So does sledge, in a bit of a nerfed way. Heavy armor gives me great protection for the mobility lost now - crits have seen to that. Sledge is still stupid deadly against individual and isolated enemies but not workable against large fast groups. I feel like there's some real valid tradeoffs between playstyles now that was not as pronounced in A18 and older.
Night 7 I steamrolled and bottomed it out by 2am but I'm about 500 hours into 7d2d and have the basics down pat. I barely survived nights 14 and 21. It was a great challenge. Also the zombies themselves dropped enough loot that I didn't feel like I should have spent the night on a bicycle or hiding in a skyscraper.
I feel driven to research and deploy traps and concrete now for night 28+ and a dedicated kill zone, instead of doing it for convenience. POIs, especially the big ones, feel like a challenge I can handle so long as I'm making smart choices. The moment I get stupid they spiral into a BAD TIME.
All in all I really enjoy A19 and it feels like a good, fun experience. I have some complaints about early loot progression but I want to be clear that I find that a small concern relative to the big improvements overall in gameplay.
I went shotgun/sledge/heavy armor this time and heavy armor feels like it's in a way better place btw. So does sledge, in a bit of a nerfed way. Heavy armor gives me great protection for the mobility lost now - crits have seen to that. Sledge is still stupid deadly against individual and isolated enemies but not workable against large fast groups. I feel like there's some real valid tradeoffs between playstyles now that was not as pronounced in A18 and older.
Night 7 I steamrolled and bottomed it out by 2am but I'm about 500 hours into 7d2d and have the basics down pat. I barely survived nights 14 and 21. It was a great challenge. Also the zombies themselves dropped enough loot that I didn't feel like I should have spent the night on a bicycle or hiding in a skyscraper.
I feel driven to research and deploy traps and concrete now for night 28+ and a dedicated kill zone, instead of doing it for convenience. POIs, especially the big ones, feel like a challenge I can handle so long as I'm making smart choices. The moment I get stupid they spiral into a BAD TIME.
All in all I really enjoy A19 and it feels like a good, fun experience. I have some complaints about early loot progression but I want to be clear that I find that a small concern relative to the big improvements overall in gameplay.