Posted these first 2 pics in the 'Demolisher Balance' thread
https://community.7daystodie.com/topic/18986-demolisher-balance/?do=findComment&comment=367682
shows damage done by 2 demos blowing near corridor entrance during day 56 horde. (corridor has double thick floor)
Even with half the dart traps down rest of horde went fine. (only 8 alive, old pc)
Rest of pics show morning after the Day 63 horde.
Only very minor damage done in corridor; maybe a couple hundred HPs at most to just a few blocks (random death swings?).
Cop puke hit player cage a few times, nothing serious. Switches are at top so they weren't hit.
Had ~15? demolishers during horde, never more than two at a time. None blew up.
Guess main point of this post is to show a design that keeps traps far enough away so a couple demolisher explosions don't severly cripple a base, or is expensive to repair.











https://community.7daystodie.com/topic/18986-demolisher-balance/?do=findComment&comment=367682
shows damage done by 2 demos blowing near corridor entrance during day 56 horde. (corridor has double thick floor)
Even with half the dart traps down rest of horde went fine. (only 8 alive, old pc)
Rest of pics show morning after the Day 63 horde.
Only very minor damage done in corridor; maybe a couple hundred HPs at most to just a few blocks (random death swings?).
Cop puke hit player cage a few times, nothing serious. Switches are at top so they weren't hit.
Had ~15? demolishers during horde, never more than two at a time. None blew up.
Guess main point of this post is to show a design that keeps traps far enough away so a couple demolisher explosions don't severly cripple a base, or is expensive to repair.










