• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A18 - Modding - will A17.4 mods break?

It really depends on if they change the xml's in specific ways, like changing the name of something that you are referring to in XPath, or changing its location. But it's not very likely, it's one of the benefits of using XPath modlets... You should not have to make very many changes if any from alpha to alpha.

 
Guppycur is right. The change from alpha 16.4 to 17 only took a little bit of changing to make it work and now with the overhaul of the XMLs allowing full XML editing it it even easier. The best part is, when you load up a game simply open the console and it will tell you what needs to be fixed.

 
I don't want to be overly dramatic but everything we thought we'd achieved will be lost forever, dragged away and torn to pieces by the relentless current of progression.

 
I don't want to be overly dramatic but everything we thought we'd achieved will be lost forever, dragged away and torn to pieces by the relentless current of progression.
Well damn Pille

 
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