Yeah awesome!No matter how the loot respawn is set, once per week you can visit all (arround 10 of these pois) on a 8x8 map![]()
According to XML files screamer hordes are not tied to the biome. What you get in a screamer horde depends on your gamestage.I've never tried it, but would triggering screamers in a wasteland spawn more dogs? Or does the screamer call zombies of a specific group that is not tied to the biome?
All Right. Thanks for looking that up.According to XML files screamer hordes are not tied to the biome. What you get in a screamer horde depends on your gamestage.
That's a fun idea.If someone wants to mod it, a pine sap item could be used for a couple different glue recipes... recipes that one would most likely use in this survival situation.
can anyone make a mod to add the recipe for bones. its just stupid the amount of repair kit that i have to use with my auger.That's a fun idea.
Though... might be easier to just increase the bones dropped by animals.
[That's what I did.]
Surgery kit + forged steel prosthetic = bone.can anyone make a mod to add the recipe for bones.
Since the main use of bone is the manufacture of glue, an alternative recipe would be much better to address the problem. For example corn meal + water = glue.can anyone make a mod to add the recipe for bones. its just stupid the amount of repair kit that i have to use with my auger.example: corn + water + paper?
Darts traps will also be my most important defense for the late game. I tested a base with 14 dart traps and electric fence posts and it literally destroyed a max-gamestage horde in standard difficulty with 32 zombies.I'm super conservative about glue, so I'm trying to kill every single animal I see and buying all duct tapes from traders. I'm not too short on shotgun shells yet, but I think my main defense will be dart traps because iron is a much more abundant resource. I miss those tons of glue I had in A16.
How about simply changing the recipe for the glue? Instead of making a total alternative recipe for glue with other ingredients you could just adjust the amount of glue-bottles you get from one bone. The default recipe is something like this:Since the main use of bone is the manufacture of glue, an alternative recipe would be much better to address the problem. For example corn meal + water = glue.
I have created a corresponding modlet for myself but don't use it at the moment because I want to get an overview if the available resources are really not sufficient for my playing style.
<recipe name="resourceGlue" count="1" craft_area="chemistryStation">
<ingredient name="resourceFemur" count="1"/>
<ingredient name="drinkJarRiverWater" count="1"/>
</recipe>
<set xpath="/recipes/recipe[@name='resourceGlue' and @craft_area='chemistryStation']/@count">5</set>
<set xpath="/recipes/recipe[@name='resourceGlue' and @craft_area='chemistryStation']/ingredient[@name='drinkJarRiverWater']/@count">5</set>