PC A17 - Economic value on quality items

From what I can tell the property name "EconomicValue", works just well with resource items and items with no quality level. It gets a bit weird when it comes to items with quality and I am unsure how to make sense of it. Attached is some notes I took on a couple of items. Anyone know how these numbers are exactly figured?

https://drive.google.com/open?id=1fXym5u1zGk10V1eT6M1iv7aEQiD3wzIC

Sorry for the link, couldn't attach the pdf and make it readable.

Econ-Values.jpg

 
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I could be completely wrong about this, but EconomicValue basically gives a baseline value to the item, which in most cases isn't a problem because they don't have a quality or durability. Quality and durability i think work as multipliers, quality being a positive multiplier and durability being a negative multiplier. Higher quality modifies the calculated value upward as quality increases, while durability modifies the value downward as durability is decreased.

As I said, I could be completely wrong about this, but that was how I understood it.

 
Found this is the progression.xml

<passive_effect name="Bartering" operation="base_add" level="1,2,3,4,5" value="0.15,0.25,0.35,0.45,0.6"/>

That may be what items are multiplied by when selling.

 
Found this is the progression.xml
<passive_effect name="Bartering" operation="base_add" level="1,2,3,4,5" value="0.15,0.25,0.35,0.45,0.6"/>

That may be what items are multiplied by when selling.
Nah, that's the price bonus you get by levelling the bartering perk. 15%, 25%, 35%, 45%, and 60% boost to buy and sell prices.

 
Has anyone else noticed bartering working oddly? I noticed that magazines with no barter sell for 100, but with one rank in Barter they sell for 175.

 
Has anyone else noticed bartering working oddly? I noticed that magazines with no barter sell for 100, but with one rank in Barter they sell for 175.
Traders didn't score too well in math class. Skeeter, that's how the math is done for percentages lol. 0.15 = 15%

 
Nah, that's the price bonus you get by levelling the bartering perk. 15%, 25%, 35%, 45%, and 60% boost to buy and sell prices.
Yeah that's what I'm saying... just poorly.

item quality + Item Durability + Trader Bonus = Sale price.

 
Anyone know how these numbers are exactly figured?
https://drive.google.com/open?id=1fXym5u1zGk10V1eT6M1iv7aEQiD3wzIC

Sorry for the link, couldn't attach the pdf and make it readable.
From that spreadsheet, it looks like barter multiplies the value of an item by up to 4 (compared to 0 barter).

Quality multiplies the value by up to 20.

As a result, a quality 6 item sold with Barter 5 nets exactly 4*20=80 times as much as a quality 1 item at barter 0.

 
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