ika_bakaku
Refugee
Hi, I'm Ika and I've been making basic mods for 7 days to die for my own server since early A16, however A17 clothing mod for 1 item, my Plaid mini skirt item, is not working. I've been trying to alter the codes for months now with no hint of a fix. I'm at the point I've assumed the short skirt uma no longer has a model object to apply the overlay onto.
I've tried using the altering what it overlays on to, like the basic "skirt" mesh or random basic meshes to see what would work. All to no solution yet. Which has been holding back my server relaunch for A17.
This is my current code for the skirt. It's placed in it's own mod folder with proper item mod appends, my stocking mod work as it always did as well. This one is just being weird. Unless the short skirt mesh was removed and only left the overlay..or something that held the mesh together with the overlay is now gone or bugged out.

This image shows the skirt showing the proper overlay functioning, but only shows as black. However in the game, it shows up as a black short skirt that is transparent. Leading me to assume the short skirt overlay mesh is deleted.

now in A16 however, the skirt worked perfectly!
Here is my a16 code that worked!

^ Alpha 16 skirt with the plaid overlay working like a boss with my stockings!
Does anyone have any ideas how I can fix this mod for A17, or is this going to end in me going insane!? Solutions?
Side question, I downloaded the asset-unpacker off this forums, but I can't seem to get any models or clothing assets that I can port into unity or even blender, I even watched the youtube videos and read all the guides on the tool, but none go over character models or uma so I can alter them and or remake the short skirt if that resolves my issues.
I'd be grateful to anyone who can offer me assistance in fixing this or coming up with ways to even create clothing assets from scratch, although kinda difficult when I cant get a hold of the player models to make sure the clothing models I make work with animations... hmmm
I've tried using the altering what it overlays on to, like the basic "skirt" mesh or random basic meshes to see what would work. All to no solution yet. Which has been holding back my server relaunch for A17.
This is my current code for the skirt. It's placed in it's own mod folder with proper item mod appends, my stocking mod work as it always did as well. This one is just being weird. Unless the short skirt mesh was removed and only left the overlay..or something that held the mesh together with the overlay is now gone or bugged out.
Code:
<item name="PlaidSkirt">
<property name="Tags" value="lowerbody,legs,clothing"/>
<property name="DisplayType" value="clothing"/>
<property name="CustomIcon" value="pwskirt"/>
<property name="Stacknumber" value="1"/>
<!-- <property name="Encumbrance" value="0.001"/> -->
<property name="Material" value="Mcloth"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="Weight" value="1"/>
<property name="FuelValue" value="6"/>
<property name="EconomicValue" value="40"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="EquipSlot" value="Legs"/>
<property class="UMA">
<property name="Mesh" value="skirt_short"/>
<property name="Overlay0" value="skirt_plaid"/>
<property name="Overlay0Tint" value="255,0,174"/>
<property name="Mask0" value="legs" param1="middle"/>
<property name="Layer" value="1"/>
<property name="UISlot" value="Pants"/>
</property>
<property name="DescriptionKey" value="denimClothesGroupDesc"/>
<property name="Group" value="Clothing"/>
<property name="ActionSkillGroup" value="Clothing/Armor"/>
<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
<effect_group>
<passive_effect name="ModSlots" operation="base_set" value="1,5" tier="1,6"/>
<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
<passive_effect name="HyperthermalResist" operation="base_add" value="9"/>
</effect_group>
</item>

This image shows the skirt showing the proper overlay functioning, but only shows as black. However in the game, it shows up as a black short skirt that is transparent. Leading me to assume the short skirt overlay mesh is deleted.

now in A16 however, the skirt worked perfectly!
Here is my a16 code that worked!
Code:
<item id="2178" name="whiteplaidskirt">
<property name="Insulation" value="-10"/>
<property name="Material" value="cloth"/>
<property name="RepairTools" value="cloth"/>
<property name="CustomIcon" value="pwskirt"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="Weight" value="4"/>
<property name="FuelValue" value="4"/>
<property name="EconomicValue" value="40"/>
<property name="EquipSlot" value="Legs"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property class="Attributes"> <!-- clothGeneric -->
<property name="ConcussiveProtection" value="0.065,0.13"/>
<property name="PunctureProtection" value="0.065,0.13"/>
<property name="FireProtection" value="0.12,0.2"/>
<property name="RadiationProtection" value="0.06,0.1"/>
<property name="ElectricalProtection" value="0.06,0.1"/>
<property name="DegradationMax" value="72,180"/>
</property>
<property class="UMA">
<property name="Mesh" value="skirt_short"/>
<property name="Overlay0" value="skirt_plaid"/>
<property name="Overlay0Tint" value="255,255,255"/>
<property name="Layer" value="1"/>
<property name="UISlot" value="Pants"/>
</property>
<property name="DescriptionKey" value="clothClothesGroupDesc"/>
<property name="Group" value="Clothing"/>
<property name="ActionSkillGroup" value="Clothing/Armor"/>
<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>

^ Alpha 16 skirt with the plaid overlay working like a boss with my stockings!
Does anyone have any ideas how I can fix this mod for A17, or is this going to end in me going insane!? Solutions?
Side question, I downloaded the asset-unpacker off this forums, but I can't seem to get any models or clothing assets that I can port into unity or even blender, I even watched the youtube videos and read all the guides on the tool, but none go over character models or uma so I can alter them and or remake the short skirt if that resolves my issues.
I'd be grateful to anyone who can offer me assistance in fixing this or coming up with ways to even create clothing assets from scratch, although kinda difficult when I cant get a hold of the player models to make sure the clothing models I make work with animations... hmmm