I want to add a simple Resistance Buff to burning. But somehow it is not effective. What did I do wrong? Can someone help please?
Code:
<buff name="buffResistance" icon="ui_game_symbol_defense" name_key="buffResistanceName" description_key="buffResistanceDesc" icon_color="0,0,100">
<stack_type value="replace"/>
<duration value="10"/>
<update_rate value="1"/>
<effect_group>
<requirements compare_type="or">
<requirement name="HasBuff" buff="buffBurningEnvironment"/>
<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="@burning"/>
</requirements>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" target="self" buff="buffBurningEnvironment"/>
</effect_group>
</buff>
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