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A mod that removes traders, disables trader bases from being indestructable

Anyone know if this mod exists in A21? If not, is there a way to make it as a mod, or simple addon? I want to do a "last man standing" (Or as someone has accused me of "I Am Legend", though even that had meta-humans) run with no traders, no indestructible bases.

 
I believe all the trader bases are prefabs and their protection is set within the prefab's file...but I could be wrong.  But if that's the case, it should be possible to remove it from the prefabs for your server and then generate a map, I would think.

 
I believe all the trader bases are prefabs and their protection is set within the prefab's file...but I could be wrong.  But if that's the case, it should be possible to remove it from the prefabs for your server and then generate a map, I would think.


You are correct (Assuming it hasn't changed since A20), in the trader prefab xml you can edit (Or remove? I forget) these to set it to destructible and no teleport;

<property name="TraderArea" value="True" />
<property name="TraderAreaProtect" value="0,0,0" />
<property name="TraderAreaTeleportSize" value="40, 27, 42" />
<property name="TraderAreaTeleportCenter" value="10, 0, 4" />




What I have never tried is not having the trader at all, though I imagine it is possible, I am just not sure how you would do it off the top of my head.

 
You are correct (Assuming it hasn't changed since A20), in the trader prefab xml you can edit (Or remove? I forget) these to set it to destructible and no teleport;

<property name="TraderArea" value="True" />
<property name="TraderAreaProtect" value="0,0,0" />
<property name="TraderAreaTeleportSize" value="40, 27, 42" />
<property name="TraderAreaTeleportCenter" value="10, 0, 4" />




What I have never tried is not having the trader at all, though I imagine it is possible, I am just not sure how you would do it off the top of my head.
Gonna have to mess around with this, but I know the trader's each have their own line, which I assume you could just delete them, but I wanna see if anyone else has any more ideas so I don't mess around too much. I just think having all the traders as gone, with no protected buildings would be fun, at least for a gameplay.

 
I think if you modify the POI list and remove the traders before doing a rwg map, they should not be placed.  However I never did it personally so not up to speed on the details.

 
BFT2020 said:
I think if you modify the POI list and remove the traders before doing a rwg map, they should not be placed.  However I never did it personally so not up to speed on the details.
Yea, I also wanna look into making a mod for it. Have no clue how to do it, but I like learning things.

 
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