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A little help with a new (let's hope) modder

ReDuro22

Refugee
Hello all! (non native english speaker so really sorry for all the eye bleeding writing mistakes)

I'm really new into mods and modlets, i've been following some guides, testing AssetBundleExtractor and Unity for a while. Learning something about .assets .resources and .unity3d, also trying to learn something of the way these modlets with the xml file works. Basically learning the basics.

So for learning propose i decide to do a modlet that changes the sound of decapitation for the "TaDa!" sound of windows 95. I managed to replace the gib (there are 5 for dimembrent) sound on the main asset file by creating the assets files on unity and inserting the path in the main asset to the secondary one that have the tada sound. Also i modify the sounds.xml file so it only play "gib2"(the file i overwrite with the tada) and also to play it louder.

In few words i managed to succes, but not as a modlet it's the problem.

I need help to learn in how to make the resources files into a .unity3d file with the tada sound inside and also how to modify the sound.xml file (the one in the mod folder) so it removes the line with the old gib sound and i can write the new one. I managed to insert the line through the xml file but getting a duplicated value error because i'm wrong at deleting it first.

If anyone can teach me how to advance with this little project i'll be forever gratefull.

 
will show you how to package sound files as .unity3d assets
Fixed..That Gup!

 
Last edited by a moderator:
Thanks for the video, it's helpfull. But i still have 2 problems:

i can't find the build assetBundle option anywhere, i managed to make the .unity3d file thorugh the build option and using the compresor lz4 but the reource file it's not within the bundle. Any clue how to make it work? Maybe it's a newer version of unity and that is not an option anymore

The other problem it's how to remove the line mentioned in the sounds.xml file

Thanks again!

 
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