ReDuro22
Refugee
Hello all! (non native english speaker so really sorry for all the eye bleeding writing mistakes)
I'm really new into mods and modlets, i've been following some guides, testing AssetBundleExtractor and Unity for a while. Learning something about .assets .resources and .unity3d, also trying to learn something of the way these modlets with the xml file works. Basically learning the basics.
So for learning propose i decide to do a modlet that changes the sound of decapitation for the "TaDa!" sound of windows 95. I managed to replace the gib (there are 5 for dimembrent) sound on the main asset file by creating the assets files on unity and inserting the path in the main asset to the secondary one that have the tada sound. Also i modify the sounds.xml file so it only play "gib2"(the file i overwrite with the tada) and also to play it louder.
In few words i managed to succes, but not as a modlet it's the problem.
I need help to learn in how to make the resources files into a .unity3d file with the tada sound inside and also how to modify the sound.xml file (the one in the mod folder) so it removes the line with the old gib sound and i can write the new one. I managed to insert the line through the xml file but getting a duplicated value error because i'm wrong at deleting it first.
If anyone can teach me how to advance with this little project i'll be forever gratefull.
I'm really new into mods and modlets, i've been following some guides, testing AssetBundleExtractor and Unity for a while. Learning something about .assets .resources and .unity3d, also trying to learn something of the way these modlets with the xml file works. Basically learning the basics.
So for learning propose i decide to do a modlet that changes the sound of decapitation for the "TaDa!" sound of windows 95. I managed to replace the gib (there are 5 for dimembrent) sound on the main asset file by creating the assets files on unity and inserting the path in the main asset to the secondary one that have the tada sound. Also i modify the sounds.xml file so it only play "gib2"(the file i overwrite with the tada) and also to play it louder.
In few words i managed to succes, but not as a modlet it's the problem.
I need help to learn in how to make the resources files into a .unity3d file with the tada sound inside and also how to modify the sound.xml file (the one in the mod folder) so it removes the line with the old gib sound and i can write the new one. I managed to insert the line through the xml file but getting a duplicated value error because i'm wrong at deleting it first.
If anyone can teach me how to advance with this little project i'll be forever gratefull.