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A few questions I am not sure which board to put these in

Fatal

New member
I would appreciate a bit of help from some of you veterans if you would. I wasnt sure if to put this in support or mods so i will ask here first.

1. Is there a current way right now to put a zombie spawner in, while in game without going into the xml in the prefabs. If so.. how is this done. if not, why do we not have an option for a spawner by now?!

2. Is there a way to make the existing car models drivable without using sdx or having a player download anything. I am trying my best to stay clear of players having to download things. Seems like there are not that many that want to or there are just alot of console players .. I am not sure.

3. If you make changes to the game, as in put in new models etc.. those have to be uploaded to the server and given to the player to be put in mod folder. Correct? The only thing that is pushed is xml files, am I right about this?

4. and last, to be sure I understand correctly, there is no way to bring in a prefab at game runtime? example, if I am currently in game and I were to import a prefab and then place sleepers in.. is there a way to do this?

Thanks for any help on this in advanced

 
1 - No clue what you mean. You have to at MINIMUM, edit xml's, to bring anything into the game. If you mean adding a sleeper volume live, then I'm not sure; I think maybe you can go into DM and do it, but no clue.

2 - Yes, but then they would re-spawn at the same spot while people take them. The ONLY vanilla block that spawns entities (cars are entities) is spawnTrader, which is hard coded to respawn once the "entity" moves. I have a modlet (non SDX) version that uses this block, and even setting the material of the new block to cloth, which in theory would allow the spawned vehicle to destroy the spawned block, it sometimes still spawns vehicles. Really though, only the big ones. If you STRICTLY used vanilla vehicles, which is what you would need to do to not force users to download anything, it might work because those vehicles are small enough to hit/destroy the spawn block when they spawn.

3 - ANYthing beyond xml's has to be given to the player if they want to use it. Not everything needs to be uploaded to the server, but to avoid confusion, it's best to just upload all of it to the server. But yeh, any modlet that has any folder beyond "Configs" will require a client download. So, icons, resources, etc, all client downloads.

4 - Yes, absolutely. There are a variety of methods, from server managers that have it set up for their api mods, to the api mods themselves, to dll hacks, to in-game world editing, the latter of which I don't use so am not familiar with. That would likely tie into #1, btw.

...BUT, if your players aren't willing to download client side files? Fuggem. =) The mod launcher makes it waaaaaayyyy too easy, so there really is no excuse for them. That's just my opinion though.

 
1 - No clue what you mean. You have to at MINIMUM, edit xml's, to bring anything into the game. If you mean adding a sleeper volume live, then I'm not sure; I think maybe you can go into DM and do it, but no clue.
2 - Yes, but then they would re-spawn at the same spot while people take them. The ONLY vanilla block that spawns entities (cars are entities) is spawnTrader, which is hard coded to respawn once the "entity" moves. I have a modlet (non SDX) version that uses this block, and even setting the material of the new block to cloth, which in theory would allow the spawned vehicle to destroy the spawned block, it sometimes still spawns vehicles. Really though, only the big ones. If you STRICTLY used vanilla vehicles, which is what you would need to do to not force users to download anything, it might work because those vehicles are small enough to hit/destroy the spawn block when they spawn.

3 - ANYthing beyond xml's has to be given to the player if they want to use it. Not everything needs to be uploaded to the server, but to avoid confusion, it's best to just upload all of it to the server. But yeh, any modlet that has any folder beyond "Configs" will require a client download. So, icons, resources, etc, all client downloads.

4 - Yes, absolutely. There are a variety of methods, from server managers that have it set up for their api mods, to the api mods themselves, to dll hacks, to in-game world editing, the latter of which I don't use so am not familiar with. That would likely tie into #1, btw.

...BUT, if your players aren't willing to download client side files? Fuggem. =) The mod launcher makes it waaaaaayyyy too easy, so there really is no excuse for them. That's just my opinion though.
Thank you for this I appreciate it, basically I am just trying to build or import prefabs then set sleeper zombies in where i want them. I dont want to have to delete region files and go through the xmls and rebuild my map.

Thank you for taking your time on this though it did clear some things up for me

 
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